REDNODE / GAME API

TweakDBInterface

classnative name gamedataTweakDBInterfacenative

extends IScriptable › ISerializable

Extended by 1 type

TDB

Methods 1017

native func GetAbsoluteZLimiterCoverSelectionParametersRecord(path: TweakDBID) -> ref<AbsoluteZLimiterCoverSelectionParameters_Record>
native func GetAccelerateTowardsParametersRecord(path: TweakDBID) -> ref<AccelerateTowardsParameters_Record>
native func GetAccuracyRecord(path: TweakDBID) -> ref<Accuracy_Record>
native func GetAchievementRecord(path: TweakDBID) -> ref<Achievement_Record>
native func GetActionMapFieldRecord(path: TweakDBID) -> ref<ActionMapField_Record>
native func GetActionMapRecord(path: TweakDBID) -> ref<ActionMap_Record>
native func GetActionPaymentRecord(path: TweakDBID) -> ref<ActionPayment_Record>
native func GetActionRestrictionGroupRecord(path: TweakDBID) -> ref<ActionRestrictionGroup_Record>
native func GetActionTargetInDistancePrereqRecord(path: TweakDBID) -> ref<ActionTargetInDistancePrereq_Record>
native func GetActionTargetPrereqRecord(path: TweakDBID) -> ref<ActionTargetPrereq_Record>
native func GetActionWidgetDefinitionRecord(path: TweakDBID) -> ref<ActionWidgetDefinition_Record>
native func GetAddDevelopmentPointEffectorRecord(path: TweakDBID) -> ref<AddDevelopmentPointEffector_Record>
native func GetAddHitFlagToAttackEffectorRecord(path: TweakDBID) -> ref<AddHitFlagToAttackEffector_Record>
native func GetAddItemsEffectorRecord(path: TweakDBID) -> ref<AddItemsEffector_Record>
native func GetAddStatusEffectToAttackEffector_inline0Record(path: TweakDBID) -> ref<AddStatusEffectToAttackEffector_inline0_Record>
native func GetAddStatusEffectToAttackEffectorRecord(path: TweakDBID) -> ref<AddStatusEffectToAttackEffector_Record>
native func GetAdvertisementFormatDefRecord(path: TweakDBID) -> ref<AdvertisementFormatDef_Record>
native func GetAdvertisementFormatsEnumRecord(path: TweakDBID) -> ref<AdvertisementFormatsEnum_Record>
native func GetAdvertisementGroupRecord(path: TweakDBID) -> ref<AdvertisementGroup_Record>
native func GetAdvertisementRecord(path: TweakDBID) -> ref<Advertisement_Record>
native func GetAffiliationRecord(path: TweakDBID) -> ref<Affiliation_Record>
native func GetAIAbilityCondRecord(path: TweakDBID) -> ref<AIAbilityCond_Record>
native func GetAIActionANDRecord(path: TweakDBID) -> ref<AIActionAND_Record>
native func GetAIActionAnimDataRecord(path: TweakDBID) -> ref<AIActionAnimData_Record>
native func GetAIActionAnimDirectionRecord(path: TweakDBID) -> ref<AIActionAnimDirection_Record>
native func GetAIActionAnimSlotRecord(path: TweakDBID) -> ref<AIActionAnimSlot_Record>
native func GetAIActionChangeNPCStateRecord(path: TweakDBID) -> ref<AIActionChangeNPCState_Record>
native func GetAIActionConditionRecord(path: TweakDBID) -> ref<AIActionCondition_Record>
native func GetAIActionCooldownRecord(path: TweakDBID) -> ref<AIActionCooldown_Record>
native func GetAIActionLookAtDataRecord(path: TweakDBID) -> ref<AIActionLookAtData_Record>
native func GetAIActionORRecord(path: TweakDBID) -> ref<AIActionOR_Record>
native func GetAIActionPhaseRecord(path: TweakDBID) -> ref<AIActionPhase_Record>
native func GetAIActionRecord(path: TweakDBID) -> ref<AIAction_Record>
native func GetAIActionSecurityAreaTypeRecord(path: TweakDBID) -> ref<AIActionSecurityAreaType_Record>
native func GetAIActionSecurityNotificationTypeRecord(path: TweakDBID) -> ref<AIActionSecurityNotificationType_Record>
native func GetAIActionSelectorRecord(path: TweakDBID) -> ref<AIActionSelector_Record>
native func GetAIActionSequenceRecord(path: TweakDBID) -> ref<AIActionSequence_Record>
native func GetAIActionSlideDataRecord(path: TweakDBID) -> ref<AIActionSlideData_Record>
native func GetAIActionSmartCompositeRecord(path: TweakDBID) -> ref<AIActionSmartComposite_Record>
native func GetAIActionSubConditionRecord(path: TweakDBID) -> ref<AIActionSubCondition_Record>
native func GetAIActionTargetRecord(path: TweakDBID) -> ref<AIActionTarget_Record>
native func GetAIActionTicketRecord(path: TweakDBID) -> ref<AIActionTicket_Record>
native func GetAIActionTypeRecord(path: TweakDBID) -> ref<AIActionType_Record>
native func GetAIAdditionalTraceTypeRecord(path: TweakDBID) -> ref<AIAdditionalTraceType_Record>
native func GetAIAffiliationCondRecord(path: TweakDBID) -> ref<AIAffiliationCond_Record>
native func GetAIAmmoCountCondRecord(path: TweakDBID) -> ref<AIAmmoCountCond_Record>
native func GetAIAssignedVehicleCanReachTargetCondRecord(path: TweakDBID) -> ref<AIAssignedVehicleCanReachTargetCond_Record>
native func GetAIAssignedVehicleInPanicDrivingRecord(path: TweakDBID) -> ref<AIAssignedVehicleInPanicDriving_Record>
native func GetAIAssignedVehicleInRaceRecord(path: TweakDBID) -> ref<AIAssignedVehicleInRace_Record>
native func GetAIBlockCountCondRecord(path: TweakDBID) -> ref<AIBlockCountCond_Record>
native func GetAICalculateLineOfSightVectorRecord(path: TweakDBID) -> ref<AICalculateLineOfSightVector_Record>
native func GetAICalculatePathCondRecord(path: TweakDBID) -> ref<AICalculatePathCond_Record>
native func GetAICanShootInCarChaseCondRecord(path: TweakDBID) -> ref<AICanShootInCarChaseCond_Record>
native func GetAICommandCondRecord(path: TweakDBID) -> ref<AICommandCond_Record>
native func GetAICommandRecord(path: TweakDBID) -> ref<AICommand_Record>
native func GetAIComparisonRecord(path: TweakDBID) -> ref<AIComparison_Record>
native func GetAICooldownCondRecord(path: TweakDBID) -> ref<AICooldownCond_Record>
native func GetAICoverCondRecord(path: TweakDBID) -> ref<AICoverCond_Record>
native func GetAIDifficultyRecord(path: TweakDBID) -> ref<AIDifficulty_Record>
native func GetAIDirectorEntryStartTypeRecord(path: TweakDBID) -> ref<AIDirectorEntryStartType_Record>
native func GetAIDirectorScheduleEntryRecord(path: TweakDBID) -> ref<AIDirectorScheduleEntry_Record>
native func GetAIDirectorSchedulePlanEnemyEntryRecord(path: TweakDBID) -> ref<AIDirectorSchedulePlanEnemyEntry_Record>
native func GetAIDirectorSchedulePlanRecord(path: TweakDBID) -> ref<AIDirectorSchedulePlan_Record>
native func GetAIDirectorScheduleRecord(path: TweakDBID) -> ref<AIDirectorSchedule_Record>
native func GetAIDirectorScheduleSpawningDescRecord(path: TweakDBID) -> ref<AIDirectorScheduleSpawningDesc_Record>
native func GetAIDodgeCountCondRecord(path: TweakDBID) -> ref<AIDodgeCountCond_Record>
native func GetAIDriverCondRecord(path: TweakDBID) -> ref<AIDriverCond_Record>
native func GetAIEverPerformedChaseRecord(path: TweakDBID) -> ref<AIEverPerformedChase_Record>
native func GetAIExposureMethodTypeRecord(path: TweakDBID) -> ref<AIExposureMethodType_Record>
native func GetAIExtendTargetCirclingCondRecord(path: TweakDBID) -> ref<AIExtendTargetCirclingCond_Record>
native func GetAIFriendlyFireCondRecord(path: TweakDBID) -> ref<AIFriendlyFireCond_Record>
native func GetAIGameDifficultyCondRecord(path: TweakDBID) -> ref<AIGameDifficultyCond_Record>
native func GetAIGoToCoverCondRecord(path: TweakDBID) -> ref<AIGoToCoverCond_Record>
native func GetAIHasWeaponRecord(path: TweakDBID) -> ref<AIHasWeapon_Record>
native func GetAIHitCondRecord(path: TweakDBID) -> ref<AIHitCond_Record>
native func GetAIInArmedVehicleCondRecord(path: TweakDBID) -> ref<AIInArmedVehicleCond_Record>
native func GetAIInTacticPositionCondRecord(path: TweakDBID) -> ref<AIInTacticPositionCond_Record>
native func GetAIIsFromDynamicSpawnSystemRecord(path: TweakDBID) -> ref<AIIsFromDynamicSpawnSystem_Record>
native func GetAIIsFromPreventionSystemRecord(path: TweakDBID) -> ref<AIIsFromPreventionSystem_Record>
native func GetAIIsHeatStage5ActiveRecord(path: TweakDBID) -> ref<AIIsHeatStage5Active_Record>
native func GetAIIsInActiveCameraCondRecord(path: TweakDBID) -> ref<AIIsInActiveCameraCond_Record>
native func GetAIIsOnNavmeshCondRecord(path: TweakDBID) -> ref<AIIsOnNavmeshCond_Record>
native func GetAIIsShootingBlockedFromPreventionRecord(path: TweakDBID) -> ref<AIIsShootingBlockedFromPrevention_Record>
native func GetAIItemCondRecord(path: TweakDBID) -> ref<AIItemCond_Record>
native func GetAILookAtCondRecord(path: TweakDBID) -> ref<AILookAtCond_Record>
native func GetAILoSPositionCondRecord(path: TweakDBID) -> ref<AILoSPositionCond_Record>
native func GetAimAssistAimSnapRecord(path: TweakDBID) -> ref<AimAssistAimSnap_Record>
native func GetAimAssistBulletMagnetismRecord(path: TweakDBID) -> ref<AimAssistBulletMagnetism_Record>
native func GetAimAssistCommonRecord(path: TweakDBID) -> ref<AimAssistCommon_Record>
native func GetAimAssistConfigPresetRecord(path: TweakDBID) -> ref<AimAssistConfigPreset_Record>
native func GetAimAssistFinishingRecord(path: TweakDBID) -> ref<AimAssistFinishing_Record>
native func GetAimAssistMagnetismRecord(path: TweakDBID) -> ref<AimAssistMagnetism_Record>
native func GetAimAssistMeleeRecord(path: TweakDBID) -> ref<AimAssistMelee_Record>
native func GetAimAssistSettingsRecord(path: TweakDBID) -> ref<AimAssistSettings_Record>
native func GetAimAssistTargetDataRecord(path: TweakDBID) -> ref<AimAssistTargetData_Record>
native func GetAimAssistTypeRecord(path: TweakDBID) -> ref<AimAssistType_Record>
native func GetAIMovementCondRecord(path: TweakDBID) -> ref<AIMovementCond_Record>
native func GetAIMovingInCirclesCondRecord(path: TweakDBID) -> ref<AIMovingInCirclesCond_Record>
native func GetAINodeMapFieldRecord(path: TweakDBID) -> ref<AINodeMapField_Record>
native func GetAINodeMapRecord(path: TweakDBID) -> ref<AINodeMap_Record>
native func GetAINodeRecord(path: TweakDBID) -> ref<AINode_Record>
native func GetAINPCDifficultyCondRecord(path: TweakDBID) -> ref<AINPCDifficultyCond_Record>
native func GetAINPCRarityCondRecord(path: TweakDBID) -> ref<AINPCRarityCond_Record>
native func GetAINPCTypeCondRecord(path: TweakDBID) -> ref<AINPCTypeCond_Record>
native func GetAIOptimalDistanceCondRecord(path: TweakDBID) -> ref<AIOptimalDistanceCond_Record>
native func GetAIPatternDelayRecord(path: TweakDBID) -> ref<AIPatternDelay_Record>
native func GetAIPatternRecord(path: TweakDBID) -> ref<AIPattern_Record>
native func GetAIPatternsPackageRecord(path: TweakDBID) -> ref<AIPatternsPackage_Record>
native func GetAIPercentageChanceCondRecord(path: TweakDBID) -> ref<AIPercentageChanceCond_Record>
native func GetAIPreviousAttackCondRecord(path: TweakDBID) -> ref<AIPreviousAttackCond_Record>
native func GetAIReactionCondRecord(path: TweakDBID) -> ref<AIReactionCond_Record>
native func GetAIRecordRecord(path: TweakDBID) -> ref<AIRecord_Record>
native func GetAIRestrictedMovementAreaCondRecord(path: TweakDBID) -> ref<AIRestrictedMovementAreaCond_Record>
native func GetAIRingTicketRecord(path: TweakDBID) -> ref<AIRingTicket_Record>
native func GetAIRingTypeRecord(path: TweakDBID) -> ref<AIRingType_Record>
native func GetAIRoleRecord(path: TweakDBID) -> ref<AIRole_Record>
native func GetAISectorTypeRecord(path: TweakDBID) -> ref<AISectorType_Record>
native func GetAISecurityCondRecord(path: TweakDBID) -> ref<AISecurityCond_Record>
native func GetAISignalCondRecord(path: TweakDBID) -> ref<AISignalCond_Record>
native func GetAISlotCondRecord(path: TweakDBID) -> ref<AISlotCond_Record>
native func GetAISmartCompositeTypeRecord(path: TweakDBID) -> ref<AISmartCompositeType_Record>
native func GetAISpatialCondRecord(path: TweakDBID) -> ref<AISpatialCond_Record>
native func GetAISquadANDConditionRecord(path: TweakDBID) -> ref<AISquadANDCondition_Record>
native func GetAISquadAvoidLastFilterRecord(path: TweakDBID) -> ref<AISquadAvoidLastFilter_Record>
native func GetAISquadClosestToSectorCheckRecord(path: TweakDBID) -> ref<AISquadClosestToSectorCheck_Record>
native func GetAISquadClosestToTargetCheckRecord(path: TweakDBID) -> ref<AISquadClosestToTargetCheck_Record>
native func GetAISquadCondRecord(path: TweakDBID) -> ref<AISquadCond_Record>
native func GetAISquadContainsSelfCheckRecord(path: TweakDBID) -> ref<AISquadContainsSelfCheck_Record>
native func GetAISquadDistanceRelationToSectorCheckRecord(path: TweakDBID) -> ref<AISquadDistanceRelationToSectorCheck_Record>
native func GetAISquadDistanceRelationToTargetCheckRecord(path: TweakDBID) -> ref<AISquadDistanceRelationToTargetCheck_Record>
native func GetAISquadFilterByAIConditionRecord(path: TweakDBID) -> ref<AISquadFilterByAICondition_Record>
native func GetAISquadFilterOwnTargetSpottedRecord(path: TweakDBID) -> ref<AISquadFilterOwnTargetSpotted_Record>
native func GetAISquadFurthestToSectorCheckRecord(path: TweakDBID) -> ref<AISquadFurthestToSectorCheck_Record>
native func GetAISquadFurthestToTargetCheckRecord(path: TweakDBID) -> ref<AISquadFurthestToTargetCheck_Record>
native func GetAISquadInSectorFilterRecord(path: TweakDBID) -> ref<AISquadInSectorFilter_Record>
native func GetAISquadItemCategoryPriorityFilterRecord(path: TweakDBID) -> ref<AISquadItemCategoryPriorityFilter_Record>
native func GetAISquadItemPriorityFilterRecord(path: TweakDBID) -> ref<AISquadItemPriorityFilter_Record>
native func GetAISquadItemTypePriorityFilterRecord(path: TweakDBID) -> ref<AISquadItemTypePriorityFilter_Record>
native func GetAISquadJustSelfFilterRecord(path: TweakDBID) -> ref<AISquadJustSelfFilter_Record>
native func GetAISquadMembersAmountCheckRecord(path: TweakDBID) -> ref<AISquadMembersAmountCheck_Record>
native func GetAISquadORConditionRecord(path: TweakDBID) -> ref<AISquadORCondition_Record>
native func GetAISquadParamsRecord(path: TweakDBID) -> ref<AISquadParams_Record>
native func GetAISquadSpatialForOwnTargetRecord(path: TweakDBID) -> ref<AISquadSpatialForOwnTarget_Record>
native func GetAISquadTypeRecord(path: TweakDBID) -> ref<AISquadType_Record>
native func GetAIStateCondRecord(path: TweakDBID) -> ref<AIStateCond_Record>
native func GetAIStatPoolCondRecord(path: TweakDBID) -> ref<AIStatPoolCond_Record>
native func GetAIStatusEffectCondRecord(path: TweakDBID) -> ref<AIStatusEffectCond_Record>
native func GetAISubActionActivateLightPresetRecord(path: TweakDBID) -> ref<AISubActionActivateLightPreset_Record>
native func GetAISubActionActivateStrongArmsFXRecord(path: TweakDBID) -> ref<AISubActionActivateStrongArmsFX_Record>
native func GetAISubActionAddFactRecord(path: TweakDBID) -> ref<AISubActionAddFact_Record>
native func GetAISubActionApplyTimeDilationRecord(path: TweakDBID) -> ref<AISubActionApplyTimeDilation_Record>
native func GetAISubActionAttackWithWeaponRecord(path: TweakDBID) -> ref<AISubActionAttackWithWeapon_Record>
native func GetAISubActionBlockDataRecord(path: TweakDBID) -> ref<AISubActionBlockData_Record>
native func GetAISubActionCallReinforcementsRecord(path: TweakDBID) -> ref<AISubActionCallReinforcements_Record>
native func GetAISubActionCallSquadSearchBackUpRecord(path: TweakDBID) -> ref<AISubActionCallSquadSearchBackUp_Record>
native func GetAISubActionChangeAttitudeRecord(path: TweakDBID) -> ref<AISubActionChangeAttitude_Record>
native func GetAISubActionChangeCoverSelectionPresetRecord(path: TweakDBID) -> ref<AISubActionChangeCoverSelectionPreset_Record>
native func GetAISubActionCharacterRecordEquipRecord(path: TweakDBID) -> ref<AISubActionCharacterRecordEquip_Record>
native func GetAISubActionCharacterRecordUnequipRecord(path: TweakDBID) -> ref<AISubActionCharacterRecordUnequip_Record>
native func GetAISubActionChimeraMetalstormRecord(path: TweakDBID) -> ref<AISubActionChimeraMetalstorm_Record>
native func GetAISubActionCompleteCommandRecord(path: TweakDBID) -> ref<AISubActionCompleteCommand_Record>
native func GetAISubActionConditionalFailureRecord(path: TweakDBID) -> ref<AISubActionConditionalFailure_Record>
native func GetAISubActionCoverRecord(path: TweakDBID) -> ref<AISubActionCover_Record>
native func GetAISubActionCreateGameEffectRecord(path: TweakDBID) -> ref<AISubActionCreateGameEffect_Record>
native func GetAISubActionCustomEffectorsRecord(path: TweakDBID) -> ref<AISubActionCustomEffectors_Record>
native func GetAISubActionDisableAimAssistRecord(path: TweakDBID) -> ref<AISubActionDisableAimAssist_Record>
native func GetAISubActionDisableColliderRecord(path: TweakDBID) -> ref<AISubActionDisableCollider_Record>
native func GetAISubActionDroneModifyAltitudeRecord(path: TweakDBID) -> ref<AISubActionDroneModifyAltitude_Record>
native func GetAISubActionEquipOnBodyRecord(path: TweakDBID) -> ref<AISubActionEquipOnBody_Record>
native func GetAISubActionEquipOnSlotRecord(path: TweakDBID) -> ref<AISubActionEquipOnSlot_Record>
native func GetAISubActionFailIfFriendlyFireRecord(path: TweakDBID) -> ref<AISubActionFailIfFriendlyFire_Record>
native func GetAISubActionFailRecord(path: TweakDBID) -> ref<AISubActionFail_Record>
native func GetAISubActionFastExitWorkspotRecord(path: TweakDBID) -> ref<AISubActionFastExitWorkspot_Record>
native func GetAISubActionForceDeathRecord(path: TweakDBID) -> ref<AISubActionForceDeath_Record>
native func GetAISubActionForceEquipRecord(path: TweakDBID) -> ref<AISubActionForceEquip_Record>
native func GetAISubActionForceHitReactionRecord(path: TweakDBID) -> ref<AISubActionForceHitReaction_Record>
native func GetAISubActionForceUnequipRecord(path: TweakDBID) -> ref<AISubActionForceUnequip_Record>
native func GetAISubActionGameplayLogicPackageRecord(path: TweakDBID) -> ref<AISubActionGameplayLogicPackage_Record>
native func GetAISubActionGeneratePointOfInterestTargetRecord(path: TweakDBID) -> ref<AISubActionGeneratePointOfInterestTarget_Record>
native func GetAISubActionHitDataRecord(path: TweakDBID) -> ref<AISubActionHitData_Record>
native func GetAISubActionInAirRecord(path: TweakDBID) -> ref<AISubActionInAir_Record>
native func GetAISubActionInitialReactionRecord(path: TweakDBID) -> ref<AISubActionInitialReaction_Record>
native func GetAISubActionLeaveCoverRecord(path: TweakDBID) -> ref<AISubActionLeaveCover_Record>
native func GetAISubActionMeleeAttackAttemptEventRecord(path: TweakDBID) -> ref<AISubActionMeleeAttackAttemptEvent_Record>
native func GetAISubActionMeleeAttackManagerRecord(path: TweakDBID) -> ref<AISubActionMeleeAttackManager_Record>
native func GetAISubActionMissileRainCircularRecord(path: TweakDBID) -> ref<AISubActionMissileRainCircular_Record>
native func GetAISubActionMissileRainGridRecord(path: TweakDBID) -> ref<AISubActionMissileRainGrid_Record>
native func GetAISubActionModifyStatPoolRecord(path: TweakDBID) -> ref<AISubActionModifyStatPool_Record>
native func GetAISubActionMountVehicleRecord(path: TweakDBID) -> ref<AISubActionMountVehicle_Record>
native func GetAISubActionPlaySoundRecord(path: TweakDBID) -> ref<AISubActionPlaySound_Record>
native func GetAISubActionPlayVoiceOverRecord(path: TweakDBID) -> ref<AISubActionPlayVoiceOver_Record>
native func GetAISubActionQueueAIEventRecord(path: TweakDBID) -> ref<AISubActionQueueAIEvent_Record>
native func GetAISubActionQueueCommunicationEventRecord(path: TweakDBID) -> ref<AISubActionQueueCommunicationEvent_Record>
native func GetAISubActionQuickHackRecord(path: TweakDBID) -> ref<AISubActionQuickHack_Record>
native func GetAISubActionRandomizeRecord(path: TweakDBID) -> ref<AISubActionRandomize_Record>
native func GetAISubActionRecord(path: TweakDBID) -> ref<AISubAction_Record>
native func GetAISubActionRegisterActionNameRecord(path: TweakDBID) -> ref<AISubActionRegisterActionName_Record>
native func GetAISubActionReloadWeaponRecord(path: TweakDBID) -> ref<AISubActionReloadWeapon_Record>
native func GetAISubActionScaleDurationWithDistanceRecord(path: TweakDBID) -> ref<AISubActionScaleDurationWithDistance_Record>
native func GetAISubActionSecuritySystemNotificationRecord(path: TweakDBID) -> ref<AISubActionSecuritySystemNotification_Record>
native func GetAISubActionSendSignalRecord(path: TweakDBID) -> ref<AISubActionSendSignal_Record>
native func GetAISubActionSetEquipPrimaryWeaponsRecord(path: TweakDBID) -> ref<AISubActionSetEquipPrimaryWeapons_Record>
native func GetAISubActionSetEquipSecondaryWeaponsRecord(path: TweakDBID) -> ref<AISubActionSetEquipSecondaryWeapons_Record>
native func GetAISubActionSetInfluenceMapRecord(path: TweakDBID) -> ref<AISubActionSetInfluenceMap_Record>
native func GetAISubActionSetIntRecord(path: TweakDBID) -> ref<AISubActionSetInt_Record>
native func GetAISubActionSetItemAsTargetRecord(path: TweakDBID) -> ref<AISubActionSetItemAsTarget_Record>
native func GetAISubActionSetStimSourceRecord(path: TweakDBID) -> ref<AISubActionSetStimSource_Record>
native func GetAISubActionSetTargetByTagRecord(path: TweakDBID) -> ref<AISubActionSetTargetByTag_Record>
native func GetAISubActionSetTopThreatPersistanceRecord(path: TweakDBID) -> ref<AISubActionSetTopThreatPersistance_Record>
native func GetAISubActionSetUnequipPrimaryWeaponsRecord(path: TweakDBID) -> ref<AISubActionSetUnequipPrimaryWeapons_Record>
native func GetAISubActionSetUnequipSecondaryWeaponsRecord(path: TweakDBID) -> ref<AISubActionSetUnequipSecondaryWeapons_Record>
native func GetAISubActionSetWaypointByTagRecord(path: TweakDBID) -> ref<AISubActionSetWaypointByTag_Record>
native func GetAISubActionSetWorldPositionRecord(path: TweakDBID) -> ref<AISubActionSetWorldPosition_Record>
native func GetAISubActionShootFromCarRecord(path: TweakDBID) -> ref<AISubActionShootFromCar_Record>
native func GetAISubActionShootToPointRecord(path: TweakDBID) -> ref<AISubActionShootToPoint_Record>
native func GetAISubActionShootWithWeaponRecord(path: TweakDBID) -> ref<AISubActionShootWithWeapon_Record>
native func GetAISubActionSpawnFXRecord(path: TweakDBID) -> ref<AISubActionSpawnFX_Record>
native func GetAISubActionSquadSyncRecord(path: TweakDBID) -> ref<AISubActionSquadSync_Record>
native func GetAISubActionStartCooldownRecord(path: TweakDBID) -> ref<AISubActionStartCooldown_Record>
native func GetAISubActionStatusEffectRecord(path: TweakDBID) -> ref<AISubActionStatusEffect_Record>
native func GetAISubActionThrowItemRecord(path: TweakDBID) -> ref<AISubActionThrowItem_Record>
native func GetAISubActionTriggerItemActivationRecord(path: TweakDBID) -> ref<AISubActionTriggerItemActivation_Record>
native func GetAISubActionTriggerStimRecord(path: TweakDBID) -> ref<AISubActionTriggerStim_Record>
native func GetAISubActionUnequipOnSlotRecord(path: TweakDBID) -> ref<AISubActionUnequipOnSlot_Record>
native func GetAISubActionUpdateFriendlyFireParamsRecord(path: TweakDBID) -> ref<AISubActionUpdateFriendlyFireParams_Record>
native func GetAISubActionUseSensePresetRecord(path: TweakDBID) -> ref<AISubActionUseSensePreset_Record>
native func GetAISubActionWorkspotRecord(path: TweakDBID) -> ref<AISubActionWorkspot_Record>
native func GetAITacticTicketRecord(path: TweakDBID) -> ref<AITacticTicket_Record>
native func GetAITacticTypeRecord(path: TweakDBID) -> ref<AITacticType_Record>
native func GetAITargetCondRecord(path: TweakDBID) -> ref<AITargetCond_Record>
native func GetAITargetInPreventionFreeAreaRecord(path: TweakDBID) -> ref<AITargetInPreventionFreeArea_Record>
native func GetAITargetInUnmountingRangeCondRecord(path: TweakDBID) -> ref<AITargetInUnmountingRangeCond_Record>
native func GetAITargetStandingOnTopOfMovingVehicleCondRecord(path: TweakDBID) -> ref<AITargetStandingOnTopOfMovingVehicleCond_Record>
native func GetAIThreatPersistenceSourceRecord(path: TweakDBID) -> ref<AIThreatPersistenceSource_Record>
native func GetAIThrowCondRecord(path: TweakDBID) -> ref<AIThrowCond_Record>
native func GetAITicketCheckRecord(path: TweakDBID) -> ref<AITicketCheck_Record>
native func GetAITicketConditionRecord(path: TweakDBID) -> ref<AITicketCondition_Record>
native func GetAITicketFilterRecord(path: TweakDBID) -> ref<AITicketFilter_Record>
native func GetAITicketRecord(path: TweakDBID) -> ref<AITicket_Record>
native func GetAITicketTypeRecord(path: TweakDBID) -> ref<AITicketType_Record>
native func GetAITresspassingCondRecord(path: TweakDBID) -> ref<AITresspassingCond_Record>
native func GetAIValidCoversCondRecord(path: TweakDBID) -> ref<AIValidCoversCond_Record>
native func GetAIVehicleCondRecord(path: TweakDBID) -> ref<AIVehicleCond_Record>
native func GetAIVehicleInsideInnerAreaOfAreaSpeedLimiterRecord(path: TweakDBID) -> ref<AIVehicleInsideInnerAreaOfAreaSpeedLimiter_Record>
native func GetAIVelocitiesDotCondRecord(path: TweakDBID) -> ref<AIVelocitiesDotCond_Record>
native func GetAIVelocityCondRecord(path: TweakDBID) -> ref<AIVelocityCond_Record>
native func GetAIVelocityDotCondRecord(path: TweakDBID) -> ref<AIVelocityDotCond_Record>
native func GetAIWeakSpotCondRecord(path: TweakDBID) -> ref<AIWeakSpotCond_Record>
native func GetAIWeaponLockedOnTargetCondRecord(path: TweakDBID) -> ref<AIWeaponLockedOnTargetCond_Record>
native func GetAIWorkspotCondRecord(path: TweakDBID) -> ref<AIWorkspotCond_Record>
native func GetAngleDistanceCoverSelectionParametersRecord(path: TweakDBID) -> ref<AngleDistanceCoverSelectionParameters_Record>
native func GetAngleRangeRecord(path: TweakDBID) -> ref<AngleRange_Record>
native func GetAppearanceRecord(path: TweakDBID) -> ref<Appearance_Record>
native func GetApperanceToEthnicitiesMapRecord(path: TweakDBID) -> ref<ApperanceToEthnicitiesMap_Record>
native func GetApperanceToEthnicitiesRecord(path: TweakDBID) -> ref<ApperanceToEthnicities_Record>
native func GetApplyEffectorEffectorRecord(path: TweakDBID) -> ref<ApplyEffectorEffector_Record>
native func GetApplyLightPresetEffectorRecord(path: TweakDBID) -> ref<ApplyLightPresetEffector_Record>
native func GetApplyStatGroupEffectorRecord(path: TweakDBID) -> ref<ApplyStatGroupEffector_Record>
native func GetApplyStatusEffectBasedOnDifficultyEffectorRecord(path: TweakDBID) -> ref<ApplyStatusEffectBasedOnDifficultyEffector_Record>
native func GetApplyStatusEffectByChanceEffector_inline0Record(path: TweakDBID) -> ref<ApplyStatusEffectByChanceEffector_inline0_Record>
native func GetApplyStatusEffectByChanceEffectorRecord(path: TweakDBID) -> ref<ApplyStatusEffectByChanceEffector_Record>
native func GetApplyStatusEffectEffectorRecord(path: TweakDBID) -> ref<ApplyStatusEffectEffector_Record>
native func GetArcadeBackgroundLayerRecord(path: TweakDBID) -> ref<ArcadeBackgroundLayer_Record>
native func GetArcadeCollidableObjectRecord(path: TweakDBID) -> ref<ArcadeCollidableObject_Record>
native func GetArcadeGameplayRecord(path: TweakDBID) -> ref<ArcadeGameplay_Record>
native func GetArcadeMenuRecord(path: TweakDBID) -> ref<ArcadeMenu_Record>
native func GetArcadeMinigameDataListRecord(path: TweakDBID) -> ref<ArcadeMinigameDataList_Record>
native func GetArcadeMinigameDataRecord(path: TweakDBID) -> ref<ArcadeMinigameData_Record>
native func GetArcadeObjectRecord(path: TweakDBID) -> ref<ArcadeObject_Record>
native func GetArcadeScoreboardEntryRecord(path: TweakDBID) -> ref<ArcadeScoreboardEntry_Record>
native func GetArcadeScoreboardRecord(path: TweakDBID) -> ref<ArcadeScoreboard_Record>
native func GetArcadeSpawnableIDRecord(path: TweakDBID) -> ref<ArcadeSpawnableID_Record>
native func GetArcadeSpawnableObjectRecord(path: TweakDBID) -> ref<ArcadeSpawnableObject_Record>
native func GetArchetypeDataRecord(path: TweakDBID) -> ref<ArchetypeData_Record>
native func GetArchetypeTypeRecord(path: TweakDBID) -> ref<ArchetypeType_Record>
native func GetAttachableObjectRecord(path: TweakDBID) -> ref<AttachableObject_Record>
native func GetAttachmentSlotRecord(path: TweakDBID) -> ref<AttachmentSlot_Record>
native func GetAttack_GameEffectRecord(path: TweakDBID) -> ref<Attack_GameEffect_Record>
native func GetAttack_LandingRecord(path: TweakDBID) -> ref<Attack_Landing_Record>
native func GetAttack_MeleeRecord(path: TweakDBID) -> ref<Attack_Melee_Record>
native func GetAttack_ProjectileRecord(path: TweakDBID) -> ref<Attack_Projectile_Record>
native func GetAttackDirectionRecord(path: TweakDBID) -> ref<AttackDirection_Record>
native func GetAttackRecord(path: TweakDBID) -> ref<Attack_Record>
native func GetAttackSubtypeRecord(path: TweakDBID) -> ref<AttackSubtype_Record>
native func GetAttackTypeRecord(path: TweakDBID) -> ref<AttackType_Record>
native func GetAttitudeGroupRecord(path: TweakDBID) -> ref<AttitudeGroup_Record>
native func GetAttitudeRecord(path: TweakDBID) -> ref<Attitude_Record>
native func GetAttributeDataRecord(path: TweakDBID) -> ref<AttributeData_Record>
native func GetAttributeRecord(path: TweakDBID) -> ref<Attribute_Record>
native func GetAvoidLineOfSightSelectionParametersRecord(path: TweakDBID) -> ref<AvoidLineOfSightSelectionParameters_Record>
native func GetBase_MappinDefinitionRecord(path: TweakDBID) -> ref<Base_MappinDefinition_Record>
native func GetBaseDrivingParametersRecord(path: TweakDBID) -> ref<BaseDrivingParameters_Record>
native func GetBaseObjectRecord(path: TweakDBID) -> ref<BaseObject_Record>
native func GetBaseSignRecord(path: TweakDBID) -> ref<BaseSign_Record>
native func GetBikeDriveModelDataRecord(path: TweakDBID) -> ref<BikeDriveModelData_Record>
native func GetBool(path: TweakDBID, defaultValue: Bool) -> Bool
native func GetBoolArray(path: TweakDBID) -> array<Bool>
native func GetBoolArrayDefault(path: TweakDBID) -> array<Bool>
native func GetBoolDefault(path: TweakDBID) -> Bool
native func GetBounceRecord(path: TweakDBID) -> ref<Bounce_Record>
native func GetBountyDrawTableRecord(path: TweakDBID) -> ref<BountyDrawTable_Record>
native func GetBountyRecord(path: TweakDBID) -> ref<Bounty_Record>
native func GetBoxRecord(path: TweakDBID) -> ref<Box_Record>
native func GetBroadcastStimEffectorRecord(path: TweakDBID) -> ref<BroadcastStimEffector_Record>
native func GetBuildAttributeRecord(path: TweakDBID) -> ref<BuildAttribute_Record>
native func GetBuildAttributeSetRecord(path: TweakDBID) -> ref<BuildAttributeSet_Record>
native func GetBuildCyberwareRecord(path: TweakDBID) -> ref<BuildCyberware_Record>
native func GetBuildCyberwareSetRecord(path: TweakDBID) -> ref<BuildCyberwareSet_Record>
native func GetBuildEquipmentRecord(path: TweakDBID) -> ref<BuildEquipment_Record>
native func GetBuildEquipmentSetRecord(path: TweakDBID) -> ref<BuildEquipmentSet_Record>
native func GetBuildNewPerkRecord(path: TweakDBID) -> ref<BuildNewPerk_Record>
native func GetBuildPerkRecord(path: TweakDBID) -> ref<BuildPerk_Record>
native func GetBuildPerkSetRecord(path: TweakDBID) -> ref<BuildPerkSet_Record>
native func GetBuildProficiencyRecord(path: TweakDBID) -> ref<BuildProficiency_Record>
native func GetBuildProficiencySetRecord(path: TweakDBID) -> ref<BuildProficiencySet_Record>
native func GetBuildProgramRecord(path: TweakDBID) -> ref<BuildProgram_Record>
native func GetCarriableObjectRecord(path: TweakDBID) -> ref<CarriableObject_Record>
native func GetChannelDataRecord(path: TweakDBID) -> ref<ChannelData_Record>
native func GetCharacterEntryRecord(path: TweakDBID) -> ref<CharacterEntry_Record>
native func GetCharacterListRecord(path: TweakDBID) -> ref<CharacterList_Record>
native func GetCharacterRandomizationCategoriesListRecord(path: TweakDBID) -> ref<CharacterRandomizationCategoriesList_Record>
native func GetCharacterRandomizationCategoryRecord(path: TweakDBID) -> ref<CharacterRandomizationCategory_Record>
native func GetCharacterRandomizationCategoryUIRecord(path: TweakDBID) -> ref<CharacterRandomizationCategoryUI_Record>
native func GetCharacterRecord(path: TweakDBID) -> ref<Character_Record>
native func GetChatterHelperRadiusRecord(path: TweakDBID) -> ref<ChatterHelperRadius_Record>
native func GetCheckTypeRecord(path: TweakDBID) -> ref<CheckType_Record>
native func GetChoiceCaptionIconPartRecord(path: TweakDBID) -> ref<ChoiceCaptionIconPart_Record>
native func GetChoiceCaptionPartRecord(path: TweakDBID) -> ref<ChoiceCaptionPart_Record>
native func GetChoiceCaptionPartTypeRecord(path: TweakDBID) -> ref<ChoiceCaptionPartType_Record>
native func GetChoiceCaptionTagPartRecord(path: TweakDBID) -> ref<ChoiceCaptionTagPart_Record>
native func GetClearLineOfSightCoverSelectionParametersRecord(path: TweakDBID) -> ref<ClearLineOfSightCoverSelectionParameters_Record>
native func GetClosestToOwnerCoverSelectionParametersRecord(path: TweakDBID) -> ref<ClosestToOwnerCoverSelectionParameters_Record>
native func GetClothing_inline0Record(path: TweakDBID) -> ref<Clothing_inline0_Record>
native func GetClothingRecord(path: TweakDBID) -> ref<Clothing_Record>
native func GetCName(path: TweakDBID, defaultValue: CName) -> CName
native func GetCNameArray(path: TweakDBID) -> array<CName>
native func GetCNameArrayDefault(path: TweakDBID) -> array<CName>
native func GetCNameDefault(path: TweakDBID) -> CName
native func GetCodexRecord(path: TweakDBID) -> ref<Codex_Record>
native func GetCodexRecordPartRecord(path: TweakDBID) -> ref<CodexRecordPart_Record>
native func GetCodexRecordRecord(path: TweakDBID) -> ref<CodexRecord_Record>
native func GetColor(path: TweakDBID, defaultValue: Color) -> Color
native func GetColorArray(path: TweakDBID) -> array<Color>
native func GetColorArrayDefault(path: TweakDBID) -> array<Color>
native func GetColorDefault(path: TweakDBID) -> Color
native func GetCombinedStatModifierRecord(path: TweakDBID) -> ref<CombinedStatModifier_Record>
native func GetCompanionDistancePresetRecord(path: TweakDBID) -> ref<CompanionDistancePreset_Record>
native func GetCompoundSelectionPresetRecord(path: TweakDBID) -> ref<CompoundSelectionPreset_Record>
native func GetComputerScreenTypeRecord(path: TweakDBID) -> ref<ComputerScreenType_Record>
native func GetComputerStyleUIDefinitionRecord(path: TweakDBID) -> ref<ComputerStyleUIDefinition_Record>
native func GetComputerUIStyleRecord(path: TweakDBID) -> ref<ComputerUIStyle_Record>
native func GetConeRecord(path: TweakDBID) -> ref<Cone_Record>
native func GetConstantStatModifierRecord(path: TweakDBID) -> ref<ConstantStatModifier_Record>
native func GetConsumableBaseNameRecord(path: TweakDBID) -> ref<ConsumableBaseName_Record>
native func GetConsumableChargesPrereqRecord(path: TweakDBID) -> ref<ConsumableChargesPrereq_Record>
native func GetConsumableItemRecord(path: TweakDBID) -> ref<ConsumableItem_Record>
native func GetConsumableTypeRecord(path: TweakDBID) -> ref<ConsumableType_Record>
native func GetContainerTypeRecord(path: TweakDBID) -> ref<ContainerType_Record>
native func GetContentAssignmentRecord(path: TweakDBID) -> ref<ContentAssignment_Record>
native func GetContinuousAttackEffectorRecord(path: TweakDBID) -> ref<ContinuousAttackEffector_Record>
native func GetContinuousEffectorRecord(path: TweakDBID) -> ref<ContinuousEffector_Record>
native func GetControlledLootSetRecord(path: TweakDBID) -> ref<ControlledLootSet_Record>
native func GetControlledLootTableRecord(path: TweakDBID) -> ref<ControlledLootTable_Record>
native func GetConvertDamageToStatPoolEffectorRecord(path: TweakDBID) -> ref<ConvertDamageToStatPoolEffector_Record>
native func GetCooldownRecord(path: TweakDBID) -> ref<Cooldown_Record>
native func GetCooldownTypeRecord(path: TweakDBID) -> ref<CooldownType_Record>
native func GetCoverHealthCoverSelectionParametersRecord(path: TweakDBID) -> ref<CoverHealthCoverSelectionParameters_Record>
native func GetCoverSelectionParametersRecord(path: TweakDBID) -> ref<CoverSelectionParameters_Record>
native func GetCoverSelectionPresetRecord(path: TweakDBID) -> ref<CoverSelectionPreset_Record>
native func GetCoverTypeCoverSelectionParametersRecord(path: TweakDBID) -> ref<CoverTypeCoverSelectionParameters_Record>
native func GetCPOItemCategoryBaseRecord(path: TweakDBID) -> ref<CPOItemCategoryBase_Record>
native func GetCPOLoadoutBaseRecord(path: TweakDBID) -> ref<CPOLoadoutBase_Record>
native func GetCrackActionRecord(path: TweakDBID) -> ref<CrackAction_Record>
native func GetCraftableRecord(path: TweakDBID) -> ref<Craftable_Record>
native func GetCraftingPackageRecord(path: TweakDBID) -> ref<CraftingPackage_Record>
native func GetCraftingResultRecord(path: TweakDBID) -> ref<CraftingResult_Record>
native func GetCrosshairRecord(path: TweakDBID) -> ref<Crosshair_Record>
native func GetCrowdSettingsPackageBaseRecord(path: TweakDBID) -> ref<CrowdSettingsPackageBase_Record>
native func GetCrowdSlotMovementPatternBaseRecord(path: TweakDBID) -> ref<CrowdSlotMovementPatternBase_Record>
native func GetCrowdSlotMovementSettingsBaseRecord(path: TweakDBID) -> ref<CrowdSlotMovementSettingsBase_Record>
native func GetCurrencyReward_inline0Record(path: TweakDBID) -> ref<CurrencyReward_inline0_Record>
native func GetCurrencyRewardRecord(path: TweakDBID) -> ref<CurrencyReward_Record>
native func GetCurveRecord(path: TweakDBID) -> ref<Curve_Record>
native func GetCurvesRecord(path: TweakDBID) -> ref<Curves_Record>
native func GetCurveStatModifierRecord(path: TweakDBID) -> ref<CurveStatModifier_Record>
native func GetCyberwareAreaRecord(path: TweakDBID) -> ref<CyberwareArea_Record>
native func GetDamageTypeRecord(path: TweakDBID) -> ref<DamageType_Record>
native func GetDefenseModeRecord(path: TweakDBID) -> ref<DefenseMode_Record>
native func GetDestructibleObjectRecord(path: TweakDBID) -> ref<DestructibleObject_Record>
native func GetDetectionCurveRecord(path: TweakDBID) -> ref<DetectionCurve_Record>
native func GetDevelopmentPointRecord(path: TweakDBID) -> ref<DevelopmentPoint_Record>
native func Getdevice_gameplay_roleRecord(path: TweakDBID) -> ref<device_gameplay_role_Record>
native func Getdevice_role_action_desctiptionRecord(path: TweakDBID) -> ref<device_role_action_desctiption_Record>
native func Getdevice_scanning_dataRecord(path: TweakDBID) -> ref<device_scanning_data_Record>
native func GetDeviceAreaAttackRecord(path: TweakDBID) -> ref<DeviceAreaAttack_Record>
native func GetDeviceContentAssignmentRecord(path: TweakDBID) -> ref<DeviceContentAssignment_Record>
native func GetDeviceFXRecord(path: TweakDBID) -> ref<DeviceFX_Record>
native func GetDeviceHackCategoryRecord(path: TweakDBID) -> ref<DeviceHackCategory_Record>
native func GetDeviceHackTierRecord(path: TweakDBID) -> ref<DeviceHackTier_Record>
native func GetDeviceRecord(path: TweakDBID) -> ref<Device_Record>
native func GetDeviceScreenTypeRecord(path: TweakDBID) -> ref<DeviceScreenType_Record>
native func GetDeviceUIDefinitionRecord(path: TweakDBID) -> ref<DeviceUIDefinition_Record>
native func GetDeviceWidgetDefinitionRecord(path: TweakDBID) -> ref<DeviceWidgetDefinition_Record>
native func GetDisassemblingResultRecord(path: TweakDBID) -> ref<DisassemblingResult_Record>
native func GetDistanceFromOthersCoverSelectionParametersRecord(path: TweakDBID) -> ref<DistanceFromOthersCoverSelectionParameters_Record>
native func GetDistrictPrereqRecord(path: TweakDBID) -> ref<DistrictPrereq_Record>
native func GetDistrictPreventionDataRecord(path: TweakDBID) -> ref<DistrictPreventionData_Record>
native func GetDistrictRecord(path: TweakDBID) -> ref<District_Record>
native func GetDPadUIDataRecord(path: TweakDBID) -> ref<DPadUIData_Record>
native func GetDriveHelperRecord(path: TweakDBID) -> ref<DriveHelper_Record>
native func GetDriveHelperTypeRecord(path: TweakDBID) -> ref<DriveHelperType_Record>
native func GetDriverCombatTypeRecord(path: TweakDBID) -> ref<DriverCombatType_Record>
native func GetDriveWheelsAccelerateNoiseRecord(path: TweakDBID) -> ref<DriveWheelsAccelerateNoise_Record>
native func GetDroneAnimationSetupRecord(path: TweakDBID) -> ref<DroneAnimationSetup_Record>
native func GetDynamicDownforceHelperRecord(path: TweakDBID) -> ref<DynamicDownforceHelper_Record>
native func GetDynamicVehicleDataRecord(path: TweakDBID) -> ref<DynamicVehicleData_Record>
native func GetEffectorRecord(path: TweakDBID) -> ref<Effector_Record>
native func GetEffectorTimeDilationDriverRecord(path: TweakDBID) -> ref<EffectorTimeDilationDriver_Record>
native func GetEnvLightRecord(path: TweakDBID) -> ref<EnvLight_Record>
native func GetEquipmentAreaRecord(path: TweakDBID) -> ref<EquipmentArea_Record>
native func GetEquipmentMovementSoundRecord(path: TweakDBID) -> ref<EquipmentMovementSound_Record>
native func GetEquipSlotRecord(path: TweakDBID) -> ref<EquipSlot_Record>
native func GetEthnicityRecord(path: TweakDBID) -> ref<Ethnicity_Record>
native func GetEthnicNamesRecord(path: TweakDBID) -> ref<EthnicNames_Record>
native func GetEulerAngles(path: TweakDBID, defaultValue: EulerAngles) -> EulerAngles
native func GetEulerAnglesArray(path: TweakDBID) -> array<EulerAngles>
native func GetEulerAnglesArrayDefault(path: TweakDBID) -> array<EulerAngles>
native func GetEulerAnglesDefault(path: TweakDBID) -> EulerAngles
native func GetFacialPresetRecord(path: TweakDBID) -> ref<FacialPreset_Record>
native func GetFastTravelBinkDataRecord(path: TweakDBID) -> ref<FastTravelBinkData_Record>
native func GetFastTravelBinksGroupRecord(path: TweakDBID) -> ref<FastTravelBinksGroup_Record>
native func GetFastTravelPointRecord(path: TweakDBID) -> ref<FastTravelPoint_Record>
native func GetFastTravelScreenDataGroupRecord(path: TweakDBID) -> ref<FastTravelScreenDataGroup_Record>
native func GetFastTravelScreenDataRecord(path: TweakDBID) -> ref<FastTravelScreenData_Record>
native func GetFastTravelSystemRecord(path: TweakDBID) -> ref<FastTravelSystem_Record>
native func GetFloat(path: TweakDBID, defaultValue: Float) -> Float
native func GetFloatArray(path: TweakDBID) -> array<Float>
native func GetFloatArrayDefault(path: TweakDBID) -> array<Float>
native func GetFloatDefault(path: TweakDBID) -> Float
native func GetFocusClueRecord(path: TweakDBID) -> ref<FocusClue_Record>
native func GetFootstepRecord(path: TweakDBID) -> ref<Footstep_Record>
native func GetForceDismembermentEffectorRecord(path: TweakDBID) -> ref<ForceDismembermentEffector_Record>
native func GetForeignKey(path: TweakDBID, defaultValue: TweakDBID) -> TweakDBID
native func GetForeignKeyArray(path: TweakDBID) -> array<TweakDBID>
native func GetForeignKeyArrayDefault(path: TweakDBID) -> array<TweakDBID>
native func GetForeignKeyDefault(path: TweakDBID) -> TweakDBID
native func GetFriendlyTargetAngleDistanceCoverSelectionParametersRecord(path: TweakDBID) -> ref<FriendlyTargetAngleDistanceCoverSelectionParameters_Record>
native func GetFriendlyTargetDistanceCoverSelectionParametersRecord(path: TweakDBID) -> ref<FriendlyTargetDistanceCoverSelectionParameters_Record>
native func GetFxActionRecord(path: TweakDBID) -> ref<FxAction_Record>
native func GetFxActionTypeRecord(path: TweakDBID) -> ref<FxActionType_Record>
native func GetGadgetRecord(path: TweakDBID) -> ref<Gadget_Record>
native func GetGameplayAbilityGroupRecord(path: TweakDBID) -> ref<GameplayAbilityGroup_Record>
native func GetGameplayAbilityRecord(path: TweakDBID) -> ref<GameplayAbility_Record>
native func GetGameplayLogicPackageRecord(path: TweakDBID) -> ref<GameplayLogicPackage_Record>
native func GetGameplayLogicPackageUIDataRecord(path: TweakDBID) -> ref<GameplayLogicPackageUIData_Record>
native func GetGameplayRestrictionStatusEffectRecord(path: TweakDBID) -> ref<GameplayRestrictionStatusEffect_Record>
native func GetGameplayTagsPrereqRecord(path: TweakDBID) -> ref<GameplayTagsPrereq_Record>
native func GetGenderEntityRecord(path: TweakDBID) -> ref<GenderEntity_Record>
native func GetGenderRecord(path: TweakDBID) -> ref<Gender_Record>
native func GetGenericHighwaySignRecord(path: TweakDBID) -> ref<GenericHighwaySign_Record>
native func GetGenericMetroSignRecord(path: TweakDBID) -> ref<GenericMetroSign_Record>
native func GetGenericStreetNameSignRecord(path: TweakDBID) -> ref<GenericStreetNameSign_Record>
native func GetGOGRewardRecord(path: TweakDBID) -> ref<GOGReward_Record>
native func GetGrenadeDeliveryMethodRecord(path: TweakDBID) -> ref<GrenadeDeliveryMethod_Record>
native func GetGrenadeDeliveryMethodTypeRecord(path: TweakDBID) -> ref<GrenadeDeliveryMethodType_Record>
native func GetGrenadeRecord(path: TweakDBID) -> ref<Grenade_Record>
native func GetHackCategoryRecord(path: TweakDBID) -> ref<HackCategory_Record>
native func GetHackingMiniGameRecord(path: TweakDBID) -> ref<HackingMiniGame_Record>
native func GetHandbrakeFrictionModifierRecord(path: TweakDBID) -> ref<HandbrakeFrictionModifier_Record>
native func GetHandicapLootListRecord(path: TweakDBID) -> ref<HandicapLootList_Record>
native func GetHandicapLootPresetRecord(path: TweakDBID) -> ref<HandicapLootPreset_Record>
native func GetHitPrereqConditionRecord(path: TweakDBID) -> ref<HitPrereqCondition_Record>
native func GetHitPrereqConditionTypeRecord(path: TweakDBID) -> ref<HitPrereqConditionType_Record>
native func GetHitPrereqRecord(path: TweakDBID) -> ref<HitPrereq_Record>
native func GetHomingGDMRecord(path: TweakDBID) -> ref<HomingGDM_Record>
native func GetHomingParametersRecord(path: TweakDBID) -> ref<HomingParameters_Record>
native func GetHUD_Preset_EntryRecord(path: TweakDBID) -> ref<HUD_Preset_Entry_Record>
native func GetHudEnhancerRecord(path: TweakDBID) -> ref<HudEnhancer_Record>
native func GetIconsGeneratorContextRecord(path: TweakDBID) -> ref<IconsGeneratorContext_Record>
native func GetImprovementRelationRecord(path: TweakDBID) -> ref<ImprovementRelation_Record>
native func GetInAirGravityModifierRecord(path: TweakDBID) -> ref<InAirGravityModifier_Record>
native func GetInitLoadingScreenRecord(path: TweakDBID) -> ref<InitLoadingScreen_Record>
native func GetInt(path: TweakDBID, defaultValue: Int32) -> Int32
native func GetIntArray(path: TweakDBID) -> array<Int32>
native func GetIntArrayDefault(path: TweakDBID) -> array<Int32>
native func GetIntDefault(path: TweakDBID) -> Int32
native func GetInteractionBaseRecord(path: TweakDBID) -> ref<InteractionBase_Record>
native func GetInteractionMountBaseRecord(path: TweakDBID) -> ref<InteractionMountBase_Record>
native func GetInventoryItemGroupRecord(path: TweakDBID) -> ref<InventoryItemGroup_Record>
native func GetInventoryItemRecord(path: TweakDBID) -> ref<InventoryItem_Record>
native func GetInventoryItemSetRecord(path: TweakDBID) -> ref<InventoryItemSet_Record>
native func GetIPrereqRecord(path: TweakDBID) -> ref<IPrereq_Record>
native func GetIsHackableRecord(path: TweakDBID) -> ref<IsHackable_Record>
native func GetItemActionRecord(path: TweakDBID) -> ref<ItemAction_Record>
native func GetItemArrayQueryRecord(path: TweakDBID) -> ref<ItemArrayQuery_Record>
native func GetItemBlueprintElementRecord(path: TweakDBID) -> ref<ItemBlueprintElement_Record>
native func GetItemBlueprintRecord(path: TweakDBID) -> ref<ItemBlueprint_Record>
native func GetItemCategoryRecord(path: TweakDBID) -> ref<ItemCategory_Record>
native func GetItemCostRecord(path: TweakDBID) -> ref<ItemCost_Record>
native func GetItemCreationPrereqRecord(path: TweakDBID) -> ref<ItemCreationPrereq_Record>
native func GetItemDropSettingsRecord(path: TweakDBID) -> ref<ItemDropSettings_Record>
native func GetItemListRecord(path: TweakDBID) -> ref<ItemList_Record>
native func GetItemPartConnectionRecord(path: TweakDBID) -> ref<ItemPartConnection_Record>
native func GetItemPartListElementRecord(path: TweakDBID) -> ref<ItemPartListElement_Record>
native func GetItemQueryElementRecord(path: TweakDBID) -> ref<ItemQueryElement_Record>
native func GetItemQueryRecord(path: TweakDBID) -> ref<ItemQuery_Record>
native func GetItemRecipeRecord(path: TweakDBID) -> ref<ItemRecipe_Record>
native func GetItemRecord(path: TweakDBID) -> ref<Item_Record>
native func GetItemRequiredSlotRecord(path: TweakDBID) -> ref<ItemRequiredSlot_Record>
native func GetItemsFactoryAppearanceSuffixBaseRecord(path: TweakDBID) -> ref<ItemsFactoryAppearanceSuffixBase_Record>
native func GetItemsFactoryAppearanceSuffixOrderRecord(path: TweakDBID) -> ref<ItemsFactoryAppearanceSuffixOrder_Record>
native func GetItemStructureRecord(path: TweakDBID) -> ref<ItemStructure_Record>
native func GetItemTypeRecord(path: TweakDBID) -> ref<ItemType_Record>
native func GetJournalIconRecord(path: TweakDBID) -> ref<JournalIcon_Record>
native func GetKeepCurrentCoverCoverSelectionParametersRecord(path: TweakDBID) -> ref<KeepCurrentCoverCoverSelectionParameters_Record>
native func GetKnifeThrowDeliveryRecord(path: TweakDBID) -> ref<KnifeThrowDelivery_Record>
native func GetLandingFxMaterialRecord(path: TweakDBID) -> ref<LandingFxMaterial_Record>
native func GetLandingFxPackageRecord(path: TweakDBID) -> ref<LandingFxPackage_Record>
native func GetLayoutRecord(path: TweakDBID) -> ref<Layout_Record>
native func GetLCDScreenRecord(path: TweakDBID) -> ref<LCDScreen_Record>
native func GetLifePathRecord(path: TweakDBID) -> ref<LifePath_Record>
native func GetLightPresetRecord(path: TweakDBID) -> ref<LightPreset_Record>
native func GetLinearAccuracyRecord(path: TweakDBID) -> ref<LinearAccuracy_Record>
native func GetLoadingTipsGroupRecord(path: TweakDBID) -> ref<LoadingTipsGroup_Record>
native func GetLocKey(path: TweakDBID, defaultValue: CName) -> CName
native func GetLocKeyArray(path: TweakDBID) -> array<CName>
native func GetLocKeyArrayDefault(path: TweakDBID) -> array<CName>
native func GetLocKeyDefault(path: TweakDBID) -> CName
native func GetLocomotionModeRecord(path: TweakDBID) -> ref<LocomotionMode_Record>
native func GetLookAtPartRecord(path: TweakDBID) -> ref<LookAtPart_Record>
native func GetLookAtPresetRecord(path: TweakDBID) -> ref<LookAtPreset_Record>
native func GetLootInjectionSettingsRecord(path: TweakDBID) -> ref<LootInjectionSettings_Record>
native func GetLootItemRecord(path: TweakDBID) -> ref<LootItem_Record>
native func GetLootTableElementRecord(path: TweakDBID) -> ref<LootTableElement_Record>
native func GetLootTableRecord(path: TweakDBID) -> ref<LootTable_Record>
native func GetMappinClampingSettingsRecord(path: TweakDBID) -> ref<MappinClampingSettings_Record>
native func GetMappinDefinitionRecord(path: TweakDBID) -> ref<MappinDefinition_Record>
native func GetMappinPhaseDefinitionRecord(path: TweakDBID) -> ref<MappinPhaseDefinition_Record>
native func GetMappinPhaseRecord(path: TweakDBID) -> ref<MappinPhase_Record>
native func GetMappinsGroupRecord(path: TweakDBID) -> ref<MappinsGroup_Record>
native func GetMappinUICustomOpacityParamsRecord(path: TweakDBID) -> ref<MappinUICustomOpacityParams_Record>
native func GetMappinUIFilterGroupRecord(path: TweakDBID) -> ref<MappinUIFilterGroup_Record>
native func GetMappinUIGlobalProfileRecord(path: TweakDBID) -> ref<MappinUIGlobalProfile_Record>
native func GetMappinUIParamGroupRecord(path: TweakDBID) -> ref<MappinUIParamGroup_Record>
native func GetMappinUIPreventionSettingsRecord(path: TweakDBID) -> ref<MappinUIPreventionSettings_Record>
native func GetMappinUIRuntimeProfileRecord(path: TweakDBID) -> ref<MappinUIRuntimeProfile_Record>
native func GetMappinUISettingsRecord(path: TweakDBID) -> ref<MappinUISettings_Record>
native func GetMappinUISpawnProfileRecord(path: TweakDBID) -> ref<MappinUISpawnProfile_Record>
native func GetMappinVariantRecord(path: TweakDBID) -> ref<MappinVariant_Record>
native func GetMaterialFxRecord(path: TweakDBID) -> ref<MaterialFx_Record>
native func GetMaterialRecord(path: TweakDBID) -> ref<Material_Record>
native func GetMeleeAttackDirectionRecord(path: TweakDBID) -> ref<MeleeAttackDirection_Record>
native func GetMetaQuestRecord(path: TweakDBID) -> ref<MetaQuest_Record>
native func GetMiniGame_AllSymbols_inline0Record(path: TweakDBID) -> ref<MiniGame_AllSymbols_inline0_Record>
native func GetMiniGame_AllSymbols_inline1Record(path: TweakDBID) -> ref<MiniGame_AllSymbols_inline1_Record>
native func GetMiniGame_AllSymbols_inline2Record(path: TweakDBID) -> ref<MiniGame_AllSymbols_inline2_Record>
native func GetMiniGame_AllSymbols_inline3Record(path: TweakDBID) -> ref<MiniGame_AllSymbols_inline3_Record>
native func GetMiniGame_AllSymbols_inline4Record(path: TweakDBID) -> ref<MiniGame_AllSymbols_inline4_Record>
native func GetMiniGame_AllSymbolsRecord(path: TweakDBID) -> ref<MiniGame_AllSymbols_Record>
native func GetMinigame_DefRecord(path: TweakDBID) -> ref<Minigame_Def_Record>
native func GetMiniGame_SymbolsWithRarityRecord(path: TweakDBID) -> ref<MiniGame_SymbolsWithRarity_Record>
native func GetMiniGame_TrapRecord(path: TweakDBID) -> ref<MiniGame_Trap_Record>
native func GetMinigameActionRecord(path: TweakDBID) -> ref<MinigameAction_Record>
native func GetMinigameActionTypeRecord(path: TweakDBID) -> ref<MinigameActionType_Record>
native func GetMinigameCategoryRecord(path: TweakDBID) -> ref<MinigameCategory_Record>
native func GetMinigameTrapTypeRecord(path: TweakDBID) -> ref<MinigameTrapType_Record>
native func GetModifyAttackCritChanceEffectorRecord(path: TweakDBID) -> ref<ModifyAttackCritChanceEffector_Record>
native func GetModifyStaminaHandlerEffectorRecord(path: TweakDBID) -> ref<ModifyStaminaHandlerEffector_Record>
native func GetModifyStatPoolCustomLimitEffectorRecord(path: TweakDBID) -> ref<ModifyStatPoolCustomLimitEffector_Record>
native func GetModifyStatPoolModifierEffectorRecord(path: TweakDBID) -> ref<ModifyStatPoolModifierEffector_Record>
native func GetModifyStatPoolValueEffectorRecord(path: TweakDBID) -> ref<ModifyStatPoolValueEffector_Record>
native func GetMovementParamRecord(path: TweakDBID) -> ref<MovementParam_Record>
native func GetMovementParamsRecord(path: TweakDBID) -> ref<MovementParams_Record>
native func GetMovementPolicyRecord(path: TweakDBID) -> ref<MovementPolicy_Record>
native func GetMovementPolicyTagListRecord(path: TweakDBID) -> ref<MovementPolicyTagList_Record>
native func GetMultiPrereqRecord(path: TweakDBID) -> ref<MultiPrereq_Record>
native func GetMutablePoolValueModifierRecord(path: TweakDBID) -> ref<MutablePoolValueModifier_Record>
native func GetNetworkPingingParameteresRecord(path: TweakDBID) -> ref<NetworkPingingParameteres_Record>
native func GetNetworkPresetBinderParametersRecord(path: TweakDBID) -> ref<NetworkPresetBinderParameters_Record>
native func GetNewPerkCategoryRecord(path: TweakDBID) -> ref<NewPerkCategory_Record>
native func GetNewPerkLevelDataRecord(path: TweakDBID) -> ref<NewPerkLevelData_Record>
native func GetNewPerkLevelUIDataRecord(path: TweakDBID) -> ref<NewPerkLevelUIData_Record>
native func GetNewPerkRecord(path: TweakDBID) -> ref<NewPerk_Record>
native func GetNewPerkSlotRecord(path: TweakDBID) -> ref<NewPerkSlot_Record>
native func GetNewPerkTierRecord(path: TweakDBID) -> ref<NewPerkTier_Record>
native func GetNewsFeedTitleRecord(path: TweakDBID) -> ref<NewsFeedTitle_Record>
native func GetNewSkillsProficiencyRecord(path: TweakDBID) -> ref<NewSkillsProficiency_Record>
native func GetNonLinearAccuracyRecord(path: TweakDBID) -> ref<NonLinearAccuracy_Record>
native func Getnpc_scanning_dataRecord(path: TweakDBID) -> ref<npc_scanning_data_Record>
native func GetNPCBehaviorStateRecord(path: TweakDBID) -> ref<NPCBehaviorState_Record>
native func GetNPCEquipmentGroupEntryRecord(path: TweakDBID) -> ref<NPCEquipmentGroupEntry_Record>
native func GetNPCEquipmentGroupRecord(path: TweakDBID) -> ref<NPCEquipmentGroup_Record>
native func GetNPCEquipmentItemPoolRecord(path: TweakDBID) -> ref<NPCEquipmentItemPool_Record>
native func GetNPCEquipmentItemRecord(path: TweakDBID) -> ref<NPCEquipmentItem_Record>
native func GetNPCEquipmentItemsPoolEntryRecord(path: TweakDBID) -> ref<NPCEquipmentItemsPoolEntry_Record>
native func GetNPCHighLevelStateRecord(path: TweakDBID) -> ref<NPCHighLevelState_Record>
native func GetNPCQuestAffiliationRecord(path: TweakDBID) -> ref<NPCQuestAffiliation_Record>
native func GetNPCRarityRecord(path: TweakDBID) -> ref<NPCRarity_Record>
native func GetNPCStanceStateRecord(path: TweakDBID) -> ref<NPCStanceState_Record>
native func GetNPCTypePrereqRecord(path: TweakDBID) -> ref<NPCTypePrereq_Record>
native func GetNPCTypeRecord(path: TweakDBID) -> ref<NPCType_Record>
native func GetNPCUpperBodyStateRecord(path: TweakDBID) -> ref<NPCUpperBodyState_Record>
native func GetNumberPlateRecord(path: TweakDBID) -> ref<NumberPlate_Record>
native func GetObjectActionCostRecord(path: TweakDBID) -> ref<ObjectActionCost_Record>
native func GetObjectActionEffectRecord(path: TweakDBID) -> ref<ObjectActionEffect_Record>
native func GetObjectActionGameplayCategoryRecord(path: TweakDBID) -> ref<ObjectActionGameplayCategory_Record>
native func GetObjectActionPrereqRecord(path: TweakDBID) -> ref<ObjectActionPrereq_Record>
native func GetObjectActionRecord(path: TweakDBID) -> ref<ObjectAction_Record>
native func GetObjectActionReferenceRecord(path: TweakDBID) -> ref<ObjectActionReference_Record>
native func GetObjectActionTypeRecord(path: TweakDBID) -> ref<ObjectActionType_Record>
native func GetOffMeshLinkTagRecord(path: TweakDBID) -> ref<OffMeshLinkTag_Record>
native func GetOutputRecord(path: TweakDBID) -> ref<Output_Record>
native func GetOverrideRangedAttackPackageEffectorRecord(path: TweakDBID) -> ref<OverrideRangedAttackPackageEffector_Record>
native func GetOwnerAngleCoverSelectionParametersRecord(path: TweakDBID) -> ref<OwnerAngleCoverSelectionParameters_Record>
native func GetOwnerDistanceCoverSelectionParametersRecord(path: TweakDBID) -> ref<OwnerDistanceCoverSelectionParameters_Record>
native func GetOwnerThreatCoverSelectionParametersRecord(path: TweakDBID) -> ref<OwnerThreatCoverSelectionParameters_Record>
native func GetParentAttachmentTypeRecord(path: TweakDBID) -> ref<ParentAttachmentType_Record>
native func GetParticleDamageRecord(path: TweakDBID) -> ref<ParticleDamage_Record>
native func GetPassiveProficiencyBonusRecord(path: TweakDBID) -> ref<PassiveProficiencyBonus_Record>
native func GetPassiveProficiencyBonusUIDataRecord(path: TweakDBID) -> ref<PassiveProficiencyBonusUIData_Record>
native func GetPathLengthCoverSelectionParametersRecord(path: TweakDBID) -> ref<PathLengthCoverSelectionParameters_Record>
native func GetPathSecurityCoverSelectionParametersRecord(path: TweakDBID) -> ref<PathSecurityCoverSelectionParameters_Record>
native func GetPerkAreaRecord(path: TweakDBID) -> ref<PerkArea_Record>
native func GetPerkLevelDataRecord(path: TweakDBID) -> ref<PerkLevelData_Record>
native func GetPerkLevelUIDataRecord(path: TweakDBID) -> ref<PerkLevelUIData_Record>
native func GetPerkPrereqRecord(path: TweakDBID) -> ref<PerkPrereq_Record>
native func GetPerkRecord(path: TweakDBID) -> ref<Perk_Record>
native func GetPerkUtilityRecord(path: TweakDBID) -> ref<PerkUtility_Record>
native func GetPerkWeaponGroupRecord(path: TweakDBID) -> ref<PerkWeaponGroup_Record>
native func GetPersistentLootTableRecord(path: TweakDBID) -> ref<PersistentLootTable_Record>
native func GetPhotoModeBackgroundRecord(path: TweakDBID) -> ref<PhotoModeBackground_Record>
native func GetPhotoModeEffectRecord(path: TweakDBID) -> ref<PhotoModeEffect_Record>
native func GetPhotoModeFaceRecord(path: TweakDBID) -> ref<PhotoModeFace_Record>
native func GetPhotoModeFrameRecord(path: TweakDBID) -> ref<PhotoModeFrame_Record>
native func GetPhotoModeItemRecord(path: TweakDBID) -> ref<PhotoModeItem_Record>
native func GetPhotoModePoseCategoryRecord(path: TweakDBID) -> ref<PhotoModePoseCategory_Record>
native func GetPhotoModePoseRecord(path: TweakDBID) -> ref<PhotoModePose_Record>
native func GetPhotoModeStickerRecord(path: TweakDBID) -> ref<PhotoModeSticker_Record>
native func GetPierceRecord(path: TweakDBID) -> ref<Pierce_Record>
native func GetPingRecord(path: TweakDBID) -> ref<Ping_Record>
native func GetPlayerBuildRecord(path: TweakDBID) -> ref<PlayerBuild_Record>
native func GetPlayerIsNewPerkBoughtPrereqRecord(path: TweakDBID) -> ref<PlayerIsNewPerkBoughtPrereq_Record>
native func GetPlayerPossesionRecord(path: TweakDBID) -> ref<PlayerPossesion_Record>
native func GetPlayerVehicleDisplayOverrideRecord(path: TweakDBID) -> ref<PlayerVehicleDisplayOverride_Record>
native func GetPoolValueModifierRecord(path: TweakDBID) -> ref<PoolValueModifier_Record>
native func GetPrereqCheckRecord(path: TweakDBID) -> ref<PrereqCheck_Record>
native func GetPrereqRecord(path: TweakDBID) -> ref<Prereq_Record>
native func GetPresetMapperRecord(path: TweakDBID) -> ref<PresetMapper_Record>
native func GetPreventionAttackTypeDataRecord(path: TweakDBID) -> ref<PreventionAttackTypeData_Record>
native func GetPreventionFallbackUnitDataRecord(path: TweakDBID) -> ref<PreventionFallbackUnitData_Record>
native func GetPreventionHeatDataMatrixRecord(path: TweakDBID) -> ref<PreventionHeatDataMatrix_Record>
native func GetPreventionHeatDataRecord(path: TweakDBID) -> ref<PreventionHeatData_Record>
native func GetPreventionHeatTableRecord(path: TweakDBID) -> ref<PreventionHeatTable_Record>
native func GetPreventionMinimapDataRecord(path: TweakDBID) -> ref<PreventionMinimapData_Record>
native func GetPreventionUnitPoolDataRecord(path: TweakDBID) -> ref<PreventionUnitPoolData_Record>
native func GetPreventionVehiclePoolDataRecord(path: TweakDBID) -> ref<PreventionVehiclePoolData_Record>
native func GetProficiencyRecord(path: TweakDBID) -> ref<Proficiency_Record>
native func GetProgramRecord(path: TweakDBID) -> ref<Program_Record>
native func GetProgressionBuildRecord(path: TweakDBID) -> ref<ProgressionBuild_Record>
native func GetProjectileCollisionRecord(path: TweakDBID) -> ref<ProjectileCollision_Record>
native func GetProjectileLaunchModeRecord(path: TweakDBID) -> ref<ProjectileLaunchMode_Record>
native func GetProjectileLaunchRecord(path: TweakDBID) -> ref<ProjectileLaunch_Record>
native func GetProjectileOnCollisionActionRecord(path: TweakDBID) -> ref<ProjectileOnCollisionAction_Record>
native func GetPropagateStatusEffectInAreaEffectorRecord(path: TweakDBID) -> ref<PropagateStatusEffectInAreaEffector_Record>
native func GetPropRecord(path: TweakDBID) -> ref<Prop_Record>
native func GetPurchaseOfferRecord(path: TweakDBID) -> ref<PurchaseOffer_Record>
native func GetQualityRecord(path: TweakDBID) -> ref<Quality_Record>
native func GetQuaternion(path: TweakDBID, defaultValue: Quaternion) -> Quaternion
native func GetQuaternionArray(path: TweakDBID) -> array<Quaternion>
native func GetQuaternionArrayDefault(path: TweakDBID) -> array<Quaternion>
native func GetQuaternionDefault(path: TweakDBID) -> Quaternion
native func GetQueryRecord(path: TweakDBID) -> ref<Query_Record>
native func GetQuestRestrictionModeRecord(path: TweakDBID) -> ref<QuestRestrictionMode_Record>
native func GetQuestSystemSetupRecord(path: TweakDBID) -> ref<QuestSystemSetup_Record>
native func GetRaceCheckpointRecord(path: TweakDBID) -> ref<RaceCheckpoint_Record>
native func GetRacingMappinRecord(path: TweakDBID) -> ref<RacingMappin_Record>
native func GetRadioStationRecord(path: TweakDBID) -> ref<RadioStation_Record>
native func GetRandomNewsFeedBatchRecord(path: TweakDBID) -> ref<RandomNewsFeedBatch_Record>
native func GetRandomPassengerEntryRecord(path: TweakDBID) -> ref<RandomPassengerEntry_Record>
native func GetRandomRatioCoverSelectionParametersRecord(path: TweakDBID) -> ref<RandomRatioCoverSelectionParameters_Record>
native func GetRandomStatModifierRecord(path: TweakDBID) -> ref<RandomStatModifier_Record>
native func GetRandomVariantRecord(path: TweakDBID) -> ref<RandomVariant_Record>
native func GetRangedAttackPackageRecord(path: TweakDBID) -> ref<RangedAttackPackage_Record>
native func GetRangedAttackRecord(path: TweakDBID) -> ref<RangedAttack_Record>
native func GetReactionLimitRecord(path: TweakDBID) -> ref<ReactionLimit_Record>
native func GetReactionPresetCivilianRecord(path: TweakDBID) -> ref<ReactionPresetCivilian_Record>
native func GetReactionPresetCorpoRecord(path: TweakDBID) -> ref<ReactionPresetCorpo_Record>
native func GetReactionPresetGangerRecord(path: TweakDBID) -> ref<ReactionPresetGanger_Record>
native func GetReactionPresetMechanicalRecord(path: TweakDBID) -> ref<ReactionPresetMechanical_Record>
native func GetReactionPresetNoReactionRecord(path: TweakDBID) -> ref<ReactionPresetNoReaction_Record>
native func GetReactionPresetPoliceRecord(path: TweakDBID) -> ref<ReactionPresetPolice_Record>
native func GetReactionPresetRecord(path: TweakDBID) -> ref<ReactionPreset_Record>
native func GetRearWheelsFrictionModifierRecord(path: TweakDBID) -> ref<RearWheelsFrictionModifier_Record>
native func GetRecipeElementRecord(path: TweakDBID) -> ref<RecipeElement_Record>
native func GetRecipeItemRecord(path: TweakDBID) -> ref<RecipeItem_Record>
native func GetRegularGDMRecord(path: TweakDBID) -> ref<RegularGDM_Record>
native func GetRegularRecord(path: TweakDBID) -> ref<Regular_Record>
native func GetRemoveAllModifiersEffectorRecord(path: TweakDBID) -> ref<RemoveAllModifiersEffector_Record>
native func GetResRef(path: TweakDBID, defaultValue: ResRef) -> ResRef
native func GetResRefArray(path: TweakDBID) -> array<ResRef>
native func GetResRefArrayDefault(path: TweakDBID) -> array<ResRef>
native func GetResRefDefault(path: TweakDBID) -> ResRef
native func GetRewardBase_inline0Record(path: TweakDBID) -> ref<RewardBase_inline0_Record>
native func GetRewardBaseRecord(path: TweakDBID) -> ref<RewardBase_Record>
native func GetRewardSetRecord(path: TweakDBID) -> ref<RewardSet_Record>
native func GetRigsRecord(path: TweakDBID) -> ref<Rigs_Record>
native func GetRipperdocMappinRecord(path: TweakDBID) -> ref<RipperdocMappin_Record>
native func GetRoachRaceBackgroundObjectRecord(path: TweakDBID) -> ref<RoachRaceBackgroundObject_Record>
native func GetRoachRaceBackgroundRecord(path: TweakDBID) -> ref<RoachRaceBackground_Record>
native func GetRoachRaceLevelListRecord(path: TweakDBID) -> ref<RoachRaceLevelList_Record>
native func GetRoachRaceLevelRecord(path: TweakDBID) -> ref<RoachRaceLevel_Record>
native func GetRoachRaceMovementRecord(path: TweakDBID) -> ref<RoachRaceMovement_Record>
native func GetRoachRaceObjectRecord(path: TweakDBID) -> ref<RoachRaceObject_Record>
native func GetRoachRaceObstacleRecord(path: TweakDBID) -> ref<RoachRaceObstacle_Record>
native func GetRoachRaceObstacleTexturePartPairRecord(path: TweakDBID) -> ref<RoachRaceObstacleTexturePartPair_Record>
native func GetRoachRacePowerUpListRecord(path: TweakDBID) -> ref<RoachRacePowerUpList_Record>
native func GetRotationLimiterRecord(path: TweakDBID) -> ref<RotationLimiter_Record>
native func GetRowSymbolsRecord(path: TweakDBID) -> ref<RowSymbols_Record>
native func GetRowTrapsRecord(path: TweakDBID) -> ref<RowTraps_Record>
native func GetRPGActionRecord(path: TweakDBID) -> ref<RPGAction_Record>
native func GetRPGDataPackageRecord(path: TweakDBID) -> ref<RPGDataPackage_Record>
native func GetRuleRecord(path: TweakDBID) -> ref<Rule_Record>
native func GetScannableDataRecord(path: TweakDBID) -> ref<ScannableData_Record>
native func GetScannerModuleVisibilityPresetRecord(path: TweakDBID) -> ref<ScannerModuleVisibilityPreset_Record>
native func GetSceneCameraDoFRecord(path: TweakDBID) -> ref<SceneCameraDoF_Record>
native func GetSceneInterruptionScenariosRecord(path: TweakDBID) -> ref<SceneInterruptionScenarios_Record>
native func GetSceneResourcesRecord(path: TweakDBID) -> ref<SceneResources_Record>
native func GetScreenMessageDataRecord(path: TweakDBID) -> ref<ScreenMessageData_Record>
native func GetScreenMessagesListRecord(path: TweakDBID) -> ref<ScreenMessagesList_Record>
native func GetSearchFilterMaskTypeConditionRecord(path: TweakDBID) -> ref<SearchFilterMaskTypeCondition_Record>
native func GetSearchFilterMaskTypeCondRecord(path: TweakDBID) -> ref<SearchFilterMaskTypeCond_Record>
native func GetSearchFilterMaskTypeRecord(path: TweakDBID) -> ref<SearchFilterMaskType_Record>
native func GetSearchFilterMaskTypeValueRecord(path: TweakDBID) -> ref<SearchFilterMaskTypeValue_Record>
native func GetSeatStateRecord(path: TweakDBID) -> ref<SeatState_Record>
native func GetSectorSelectorRecord(path: TweakDBID) -> ref<SectorSelector_Record>
native func GetSenseObjectTypeRecord(path: TweakDBID) -> ref<SenseObjectType_Record>
native func GetSensePresetRecord(path: TweakDBID) -> ref<SensePreset_Record>
native func GetSenseShapeRecord(path: TweakDBID) -> ref<SenseShape_Record>
native func GetSetAttackHitTypeEffectorRecord(path: TweakDBID) -> ref<SetAttackHitTypeEffector_Record>
native func GetShooterAIRecord(path: TweakDBID) -> ref<ShooterAI_Record>
native func GetShooterBackgroundRecord(path: TweakDBID) -> ref<ShooterBackground_Record>
native func GetShooterBasiliskRecord(path: TweakDBID) -> ref<ShooterBasilisk_Record>
native func GetShooterBossAIRecord(path: TweakDBID) -> ref<ShooterBossAI_Record>
native func GetShooterBulletListRecord(path: TweakDBID) -> ref<ShooterBulletList_Record>
native func GetShooterBulletRecord(path: TweakDBID) -> ref<ShooterBullet_Record>
native func GetShooterFlyingDroneRecord(path: TweakDBID) -> ref<ShooterFlyingDrone_Record>
native func GetShooterGameplayRecord(path: TweakDBID) -> ref<ShooterGameplay_Record>
native func GetShooterLayerInfoRecord(path: TweakDBID) -> ref<ShooterLayerInfo_Record>
native func GetShooterLevelListRecord(path: TweakDBID) -> ref<ShooterLevelList_Record>
native func GetShooterLevelRecord(path: TweakDBID) -> ref<ShooterLevel_Record>
native func GetShooterMeatheadRecord(path: TweakDBID) -> ref<ShooterMeathead_Record>
native func GetShooterMeleeRecord(path: TweakDBID) -> ref<ShooterMelee_Record>
native func GetShooterNinjaRecord(path: TweakDBID) -> ref<ShooterNinja_Record>
native func GetShooterNPCDroneRecord(path: TweakDBID) -> ref<ShooterNPCDrone_Record>
native func GetShooterObjectRecord(path: TweakDBID) -> ref<ShooterObject_Record>
native func GetShooterPickUpTransporterRecord(path: TweakDBID) -> ref<ShooterPickUpTransporter_Record>
native func GetShooterPlayerDataRecord(path: TweakDBID) -> ref<ShooterPlayerData_Record>
native func GetShooterPowerUpListRecord(path: TweakDBID) -> ref<ShooterPowerUpList_Record>
native func GetShooterPowerupRecord(path: TweakDBID) -> ref<ShooterPowerup_Record>
native func GetShooterProjectileAIRecord(path: TweakDBID) -> ref<ShooterProjectileAI_Record>
native func GetShooterPropRecord(path: TweakDBID) -> ref<ShooterProp_Record>
native func GetShooterRangeGrenadeRecord(path: TweakDBID) -> ref<ShooterRangeGrenade_Record>
native func GetShooterRangeRecord(path: TweakDBID) -> ref<ShooterRange_Record>
native func GetShooterRescueTransporterRecord(path: TweakDBID) -> ref<ShooterRescueTransporter_Record>
native func GetShooterSpiderDroneRecord(path: TweakDBID) -> ref<ShooterSpiderDrone_Record>
native func GetShooterTransporterRecord(path: TweakDBID) -> ref<ShooterTransporter_Record>
native func GetShooterVFXListRecord(path: TweakDBID) -> ref<ShooterVFXList_Record>
native func GetShooterVFXRecord(path: TweakDBID) -> ref<ShooterVFX_Record>
native func GetShooterVIPRecord(path: TweakDBID) -> ref<ShooterVIP_Record>
native func GetShooterWeaponDataRecord(path: TweakDBID) -> ref<ShooterWeaponData_Record>
native func GetShooterWeaponListRecord(path: TweakDBID) -> ref<ShooterWeaponList_Record>
native func GetSlotItemPartElementRecord(path: TweakDBID) -> ref<SlotItemPartElement_Record>
native func GetSlotItemPartListElementRecord(path: TweakDBID) -> ref<SlotItemPartListElement_Record>
native func GetSlotItemPartPresetRecord(path: TweakDBID) -> ref<SlotItemPartPreset_Record>
native func GetSmartGunHandlerParamsRecord(path: TweakDBID) -> ref<SmartGunHandlerParams_Record>
native func GetSmartGunMissParamsRecord(path: TweakDBID) -> ref<SmartGunMissParams_Record>
native func GetSmartGunTargetSortConfigurationsRecord(path: TweakDBID) -> ref<SmartGunTargetSortConfigurations_Record>
native func GetSmartGunTargetSortDataRecord(path: TweakDBID) -> ref<SmartGunTargetSortData_Record>
native func GetSpawnableObjectPriorityRecord(path: TweakDBID) -> ref<SpawnableObjectPriority_Record>
native func GetSpawnableObjectRecord(path: TweakDBID) -> ref<SpawnableObject_Record>
native func GetSpreadAreaEffectorRecord(path: TweakDBID) -> ref<SpreadAreaEffector_Record>
native func GetSpreadEffectorRecord(path: TweakDBID) -> ref<SpreadEffector_Record>
native func GetSpreadInitEffectorRecord(path: TweakDBID) -> ref<SpreadInitEffector_Record>
native func GetSquadBackyardBaseRecord(path: TweakDBID) -> ref<SquadBackyardBase_Record>
native func GetSquadBaseRecord(path: TweakDBID) -> ref<SquadBase_Record>
native func GetSquadFenceBaseRecord(path: TweakDBID) -> ref<SquadFenceBase_Record>
native func GetSquadInstanceRecord(path: TweakDBID) -> ref<SquadInstance_Record>
native func GetStatChangedPrereqRecord(path: TweakDBID) -> ref<StatChangedPrereq_Record>
native func GetStatDistributionDataRecord(path: TweakDBID) -> ref<StatDistributionData_Record>
native func GetStatModifierGroupRecord(path: TweakDBID) -> ref<StatModifierGroup_Record>
native func GetStatModifierRecord(path: TweakDBID) -> ref<StatModifier_Record>
native func GetStatPoolCostRecord(path: TweakDBID) -> ref<StatPoolCost_Record>
native func GetStatPoolDistributionDataRecord(path: TweakDBID) -> ref<StatPoolDistributionData_Record>
native func GetStatPoolPrereqRecord(path: TweakDBID) -> ref<StatPoolPrereq_Record>
native func GetStatPoolRecord(path: TweakDBID) -> ref<StatPool_Record>
native func GetStatPoolUpdateRecord(path: TweakDBID) -> ref<StatPoolUpdate_Record>
native func GetStatPrereqRecord(path: TweakDBID) -> ref<StatPrereq_Record>
native func GetStatRecord(path: TweakDBID) -> ref<Stat_Record>
native func GetStatsArrayRecord(path: TweakDBID) -> ref<StatsArray_Record>
native func GetStatsFolderRecord(path: TweakDBID) -> ref<StatsFolder_Record>
native func GetStatsListRecord(path: TweakDBID) -> ref<StatsList_Record>
native func GetStatusEffect_inline0Record(path: TweakDBID) -> ref<StatusEffect_inline0_Record>
native func GetStatusEffect_inline1Record(path: TweakDBID) -> ref<StatusEffect_inline1_Record>
native func GetStatusEffectAIBehaviorFlagRecord(path: TweakDBID) -> ref<StatusEffectAIBehaviorFlag_Record>
native func GetStatusEffectAIBehaviorTypeRecord(path: TweakDBID) -> ref<StatusEffectAIBehaviorType_Record>
native func GetStatusEffectAIDataRecord(path: TweakDBID) -> ref<StatusEffectAIData_Record>
native func GetStatusEffectAttackDataRecord(path: TweakDBID) -> ref<StatusEffectAttackData_Record>
native func GetStatusEffectFXRecord(path: TweakDBID) -> ref<StatusEffectFX_Record>
native func GetStatusEffectPlayerDataRecord(path: TweakDBID) -> ref<StatusEffectPlayerData_Record>
native func GetStatusEffectPrereqRecord(path: TweakDBID) -> ref<StatusEffectPrereq_Record>
native func GetStatusEffectRecord(path: TweakDBID) -> ref<StatusEffect_Record>
native func GetStatusEffectTypeRecord(path: TweakDBID) -> ref<StatusEffectType_Record>
native func GetStatusEffectUIDataRecord(path: TweakDBID) -> ref<StatusEffectUIData_Record>
native func GetStatusEffectVariationRecord(path: TweakDBID) -> ref<StatusEffectVariation_Record>
native func GetStickyGDMRecord(path: TweakDBID) -> ref<StickyGDM_Record>
native func GetStimPriorityRecord(path: TweakDBID) -> ref<StimPriority_Record>
native func GetStimPropagationRecord(path: TweakDBID) -> ref<StimPropagation_Record>
native func GetStimRecord(path: TweakDBID) -> ref<Stim_Record>
native func GetStimTargetsRecord(path: TweakDBID) -> ref<StimTargets_Record>
native func GetStimTypeRecord(path: TweakDBID) -> ref<StimType_Record>
native func GetStopAndStickPerpendicularRecord(path: TweakDBID) -> ref<StopAndStickPerpendicular_Record>
native func GetStopAndStickRecord(path: TweakDBID) -> ref<StopAndStick_Record>
native func GetStopRecord(path: TweakDBID) -> ref<Stop_Record>
native func GetStrategyDataRecord(path: TweakDBID) -> ref<StrategyData_Record>
native func GetStreetCredTierRecord(path: TweakDBID) -> ref<StreetCredTier_Record>
native func GetStreetSignRecord(path: TweakDBID) -> ref<StreetSign_Record>
native func GetString(path: TweakDBID, defaultValue: String) -> String
native func GetStringArray(path: TweakDBID) -> array<String>
native func GetStringArrayDefault(path: TweakDBID) -> array<String>
native func GetStringDefault(path: TweakDBID) -> String
native func GetSubCharacterRecord(path: TweakDBID) -> ref<SubCharacter_Record>
native func GetSubStatModifierRecord(path: TweakDBID) -> ref<SubStatModifier_Record>
native func GetSubstatRecord(path: TweakDBID) -> ref<Substat_Record>
native func GetTacticLimiterCoverSelectionParametersRecord(path: TweakDBID) -> ref<TacticLimiterCoverSelectionParameters_Record>
native func GetTankArrangementRecord(path: TweakDBID) -> ref<TankArrangement_Record>
native func GetTankBackgroundDataRecord(path: TweakDBID) -> ref<TankBackgroundData_Record>
native func GetTankDecorationSpawnerDataRecord(path: TweakDBID) -> ref<TankDecorationSpawnerData_Record>
native func GetTankDestroyableObjectRecord(path: TweakDBID) -> ref<TankDestroyableObject_Record>
native func GetTankDriveModelDataRecord(path: TweakDBID) -> ref<TankDriveModelData_Record>
native func GetTankEnemyRecord(path: TweakDBID) -> ref<TankEnemy_Record>
native func GetTankEnemySpawnerDataRecord(path: TweakDBID) -> ref<TankEnemySpawnerData_Record>
native func GetTankGameplayDataRecord(path: TweakDBID) -> ref<TankGameplayData_Record>
native func GetTankGameplayRecord(path: TweakDBID) -> ref<TankGameplay_Record>
native func GetTankLevelGameplayRecord(path: TweakDBID) -> ref<TankLevelGameplay_Record>
native func GetTankLevelObjectIDRecord(path: TweakDBID) -> ref<TankLevelObjectID_Record>
native func GetTankLevelObjectRecord(path: TweakDBID) -> ref<TankLevelObject_Record>
native func GetTankLevelSpawnableArrangementRecord(path: TweakDBID) -> ref<TankLevelSpawnableArrangement_Record>
native func GetTankObstacleSpawnerDataRecord(path: TweakDBID) -> ref<TankObstacleSpawnerData_Record>
native func GetTankPickupRecord(path: TweakDBID) -> ref<TankPickup_Record>
native func GetTankPickupSpawnerDataRecord(path: TweakDBID) -> ref<TankPickupSpawnerData_Record>
native func GetTankPlayerDataRecord(path: TweakDBID) -> ref<TankPlayerData_Record>
native func GetTankPlayerWeaponLevelRecord(path: TweakDBID) -> ref<TankPlayerWeaponLevel_Record>
native func GetTankProjectileRecord(path: TweakDBID) -> ref<TankProjectile_Record>
native func GetTankProjectileSpawnerDataRecord(path: TweakDBID) -> ref<TankProjectileSpawnerData_Record>
native func GetTankScoreMultiplierBreakpointRecord(path: TweakDBID) -> ref<TankScoreMultiplierBreakpoint_Record>
native func GetTankSpawnableArrangementRecord(path: TweakDBID) -> ref<TankSpawnableArrangement_Record>
native func GetTankWeaponRecord(path: TweakDBID) -> ref<TankWeapon_Record>
native func GetTemporalPrereqRecord(path: TweakDBID) -> ref<TemporalPrereq_Record>
native func GetTerminalScreenTypeRecord(path: TweakDBID) -> ref<TerminalScreenType_Record>
native func GetThreatDistanceCoverSelectionParametersRecord(path: TweakDBID) -> ref<ThreatDistanceCoverSelectionParameters_Record>
native func GetThreatTrackingPresetBaseRecord(path: TweakDBID) -> ref<ThreatTrackingPresetBase_Record>
native func GetThumbnailWidgetDefinitionRecord(path: TweakDBID) -> ref<ThumbnailWidgetDefinition_Record>
native func GetTimeRecord(path: TweakDBID) -> ref<Time_Record>
native func GetTPPCameraSetupRecord(path: TweakDBID) -> ref<TPPCameraSetup_Record>
native func GetTPPLookAtPresetsRecord(path: TweakDBID) -> ref<TPPLookAtPresets_Record>
native func GetTrackingModeRecord(path: TweakDBID) -> ref<TrackingMode_Record>
native func GetTrackingRecord(path: TweakDBID) -> ref<Tracking_Record>
native func GetTraitDataRecord(path: TweakDBID) -> ref<TraitData_Record>
native func GetTraitRecord(path: TweakDBID) -> ref<Trait_Record>
native func GetTransgressionRecord(path: TweakDBID) -> ref<Transgression_Record>
native func GetTrapRecord(path: TweakDBID) -> ref<Trap_Record>
native func GetTrapTypeRecord(path: TweakDBID) -> ref<TrapType_Record>
native func GetTriggerAttackEffectorRecord(path: TweakDBID) -> ref<TriggerAttackEffector_Record>
native func GetTriggerHackingMinigameEffectorRecord(path: TweakDBID) -> ref<TriggerHackingMinigameEffector_Record>
native func GetTriggerModeRecord(path: TweakDBID) -> ref<TriggerMode_Record>
native func GetTVBaseRecord(path: TweakDBID) -> ref<TVBase_Record>
native func GetUIAnimationRecord(path: TweakDBID) -> ref<UIAnimation_Record>
native func GetUICharacterCreationAttributeRecord(path: TweakDBID) -> ref<UICharacterCreationAttribute_Record>
native func GetUICharacterCreationAttributesPresetRecord(path: TweakDBID) -> ref<UICharacterCreationAttributesPreset_Record>
native func GetUICharacterCustomizationResourcePathsRecord(path: TweakDBID) -> ref<UICharacterCustomizationResourcePaths_Record>
native func GetUIConditionRecord(path: TweakDBID) -> ref<UICondition_Record>
native func GetUIElementRecord(path: TweakDBID) -> ref<UIElement_Record>
native func GetUIIconCensorFlagRecord(path: TweakDBID) -> ref<UIIconCensorFlag_Record>
native func GetUIIconCensorshipRecord(path: TweakDBID) -> ref<UIIconCensorship_Record>
native func GetUIIconPoolRecord(path: TweakDBID) -> ref<UIIconPool_Record>
native func GetUIIconRecord(path: TweakDBID) -> ref<UIIcon_Record>
native func GetUINameplateDisplayTypeRecord(path: TweakDBID) -> ref<UINameplateDisplayType_Record>
native func GetUINameplateRecord(path: TweakDBID) -> ref<UINameplate_Record>
native func GetUIStatsMapRecord(path: TweakDBID) -> ref<UIStatsMap_Record>
native func GetUncontrolledMovementEffectorRecord(path: TweakDBID) -> ref<UncontrolledMovementEffector_Record>
native func GetUpgradingDataRecord(path: TweakDBID) -> ref<UpgradingData_Record>
native func GetUphillDriveHelperRecord(path: TweakDBID) -> ref<UphillDriveHelper_Record>
native func GetUseConsumableEffectorRecord(path: TweakDBID) -> ref<UseConsumableEffector_Record>
native func GetUtilityLossCoverSelectionParametersRecord(path: TweakDBID) -> ref<UtilityLossCoverSelectionParameters_Record>
native func GetValueAssignmentRecord(path: TweakDBID) -> ref<ValueAssignment_Record>
native func GetVector2(path: TweakDBID, defaultValue: Vector2) -> Vector2
native func GetVector2Array(path: TweakDBID) -> array<Vector2>
native func GetVector2ArrayDefault(path: TweakDBID) -> array<Vector2>
native func GetVector2Default(path: TweakDBID) -> Vector2
native func GetVector3(path: TweakDBID, defaultValue: Vector3) -> Vector3
native func GetVector3Array(path: TweakDBID) -> array<Vector3>
native func GetVector3ArrayDefault(path: TweakDBID) -> array<Vector3>
native func GetVector3Default(path: TweakDBID) -> Vector3
native func GetVehicleAIBoostSettingsRecord(path: TweakDBID) -> ref<VehicleAIBoostSettings_Record>
native func GetVehicleAIPanicDrivingSettingsRecord(path: TweakDBID) -> ref<VehicleAIPanicDrivingSettings_Record>
native func GetVehicleAirControlAxisRecord(path: TweakDBID) -> ref<VehicleAirControlAxis_Record>
native func GetVehicleAirControlRecord(path: TweakDBID) -> ref<VehicleAirControl_Record>
native func GetVehicleAITractionEstimationRecord(path: TweakDBID) -> ref<VehicleAITractionEstimation_Record>
native func GetVehicleAIVisionSettingsRecord(path: TweakDBID) -> ref<VehicleAIVisionSettings_Record>
native func GetVehicleAppearancesToColorTemplateRecord(path: TweakDBID) -> ref<VehicleAppearancesToColorTemplate_Record>
native func GetVehicleBehaviorDataRecord(path: TweakDBID) -> ref<VehicleBehaviorData_Record>
native func GetVehicleBurnOutRecord(path: TweakDBID) -> ref<VehicleBurnOut_Record>
native func GetVehicleCameraManagerRecord(path: TweakDBID) -> ref<VehicleCameraManager_Record>
native func GetVehicleClearCoatOverridesRecord(path: TweakDBID) -> ref<VehicleClearCoatOverrides_Record>
native func GetVehicleColorTemplateRecord(path: TweakDBID) -> ref<VehicleColorTemplate_Record>
native func GetVehicleCustomMultilayerRecord(path: TweakDBID) -> ref<VehicleCustomMultilayer_Record>
native func GetVehicleDataPackageRecord(path: TweakDBID) -> ref<VehicleDataPackage_Record>
native func GetVehicleDecalAttachmentRecord(path: TweakDBID) -> ref<VehicleDecalAttachment_Record>
native func GetVehicleDefaultStateRecord(path: TweakDBID) -> ref<VehicleDefaultState_Record>
native func GetVehicleDeformablePartRecord(path: TweakDBID) -> ref<VehicleDeformablePart_Record>
native func GetVehicleDeformableZoneRecord(path: TweakDBID) -> ref<VehicleDeformableZone_Record>
native func GetVehicleDestructibleGlassRecord(path: TweakDBID) -> ref<VehicleDestructibleGlass_Record>
native func GetVehicleDestructibleLightRecord(path: TweakDBID) -> ref<VehicleDestructibleLight_Record>
native func GetVehicleDestructibleWheelRecord(path: TweakDBID) -> ref<VehicleDestructibleWheel_Record>
native func GetVehicleDestructionPointDamperRecord(path: TweakDBID) -> ref<VehicleDestructionPointDamper_Record>
native func GetVehicleDestructionRecord(path: TweakDBID) -> ref<VehicleDestruction_Record>
native func GetVehicleDetachablePartRecord(path: TweakDBID) -> ref<VehicleDetachablePart_Record>
native func GetVehicleDiscountSettingsRecord(path: TweakDBID) -> ref<VehicleDiscountSettings_Record>
native func GetVehicleDoorDetachRuleRecord(path: TweakDBID) -> ref<VehicleDoorDetachRule_Record>
native func GetVehicleDriveModelDataRecord(path: TweakDBID) -> ref<VehicleDriveModelData_Record>
native func GetVehicleEngineDataRecord(path: TweakDBID) -> ref<VehicleEngineData_Record>
native func GetVehicleFlatTireSimParamsRecord(path: TweakDBID) -> ref<VehicleFlatTireSimParams_Record>
native func GetVehicleFlatTireSimulationRecord(path: TweakDBID) -> ref<VehicleFlatTireSimulation_Record>
native func GetVehicleFPPCameraParamsRecord(path: TweakDBID) -> ref<VehicleFPPCameraParams_Record>
native func GetVehicleFxCollisionMaterialRecord(path: TweakDBID) -> ref<VehicleFxCollisionMaterial_Record>
native func GetVehicleFxCollisionRecord(path: TweakDBID) -> ref<VehicleFxCollision_Record>
native func GetVehicleFxWheelsDecalsMaterialRecord(path: TweakDBID) -> ref<VehicleFxWheelsDecalsMaterial_Record>
native func GetVehicleFxWheelsDecalsMaterialSmearRecord(path: TweakDBID) -> ref<VehicleFxWheelsDecalsMaterialSmear_Record>
native func GetVehicleFxWheelsDecalsRecord(path: TweakDBID) -> ref<VehicleFxWheelsDecals_Record>
native func GetVehicleFxWheelsParticlesMaterialRecord(path: TweakDBID) -> ref<VehicleFxWheelsParticlesMaterial_Record>
native func GetVehicleFxWheelsParticlesRecord(path: TweakDBID) -> ref<VehicleFxWheelsParticles_Record>
native func GetVehicleGearRecord(path: TweakDBID) -> ref<VehicleGear_Record>
native func GetVehicleImpactTrafficRecord(path: TweakDBID) -> ref<VehicleImpactTraffic_Record>
native func GetVehicleManufacturerRecord(path: TweakDBID) -> ref<VehicleManufacturer_Record>
native func GetVehicleModelRecord(path: TweakDBID) -> ref<VehicleModel_Record>
native func GetVehicleOfferRecord(path: TweakDBID) -> ref<VehicleOffer_Record>
native func GetVehiclePartsClearCoatOverridesRecord(path: TweakDBID) -> ref<VehiclePartsClearCoatOverrides_Record>
native func GetVehiclePIDSettingsRecord(path: TweakDBID) -> ref<VehiclePIDSettings_Record>
native func GetVehicleProceduralFPPCameraParamsRecord(path: TweakDBID) -> ref<VehicleProceduralFPPCameraParams_Record>
native func GetVehicleRecord(path: TweakDBID) -> ref<Vehicle_Record>
native func GetVehicleSeatRecord(path: TweakDBID) -> ref<VehicleSeat_Record>
native func GetVehicleSeatSetRecord(path: TweakDBID) -> ref<VehicleSeatSet_Record>
native func GetVehicleSteeringSettingsRecord(path: TweakDBID) -> ref<VehicleSteeringSettings_Record>
native func GetVehicleStoppingSettingsRecord(path: TweakDBID) -> ref<VehicleStoppingSettings_Record>
native func GetVehicleSurfaceBindingRecord(path: TweakDBID) -> ref<VehicleSurfaceBinding_Record>
native func GetVehicleSurfaceTypeRecord(path: TweakDBID) -> ref<VehicleSurfaceType_Record>
native func GetVehicleTPPCameraParamsRecord(path: TweakDBID) -> ref<VehicleTPPCameraParams_Record>
native func GetVehicleTPPCameraPresetParamsRecord(path: TweakDBID) -> ref<VehicleTPPCameraPresetParams_Record>
native func GetVehicleTrafficSuspensionRecord(path: TweakDBID) -> ref<VehicleTrafficSuspension_Record>
native func GetVehicleTypeRecord(path: TweakDBID) -> ref<VehicleType_Record>
native func GetVehicleUIDataRecord(path: TweakDBID) -> ref<VehicleUIData_Record>
native func GetVehicleUnlockTypeRecord(path: TweakDBID) -> ref<VehicleUnlockType_Record>
native func GetVehicleVisualCustomizationPreviewGlowSetupRecord(path: TweakDBID) -> ref<VehicleVisualCustomizationPreviewGlowSetup_Record>
native func GetVehicleVisualCustomizationPreviewSetupRecord(path: TweakDBID) -> ref<VehicleVisualCustomizationPreviewSetup_Record>
native func GetVehicleVisualDestructionRecord(path: TweakDBID) -> ref<VehicleVisualDestruction_Record>
native func GetVehicleWaterRecord(path: TweakDBID) -> ref<VehicleWater_Record>
native func GetVehicleWeaponRecord(path: TweakDBID) -> ref<VehicleWeapon_Record>
native func GetVehicleWheelDimensionsPresetRecord(path: TweakDBID) -> ref<VehicleWheelDimensionsPreset_Record>
native func GetVehicleWheelDimensionsSetupRecord(path: TweakDBID) -> ref<VehicleWheelDimensionsSetup_Record>
native func GetVehicleWheelDrivingPresetRecord(path: TweakDBID) -> ref<VehicleWheelDrivingPreset_Record>
native func GetVehicleWheelDrivingSetup_2Record(path: TweakDBID) -> ref<VehicleWheelDrivingSetup_2_Record>
native func GetVehicleWheelDrivingSetup_4Record(path: TweakDBID) -> ref<VehicleWheelDrivingSetup_4_Record>
native func GetVehicleWheelDrivingSetupRecord(path: TweakDBID) -> ref<VehicleWheelDrivingSetup_Record>
native func GetVehicleWheelRoleRecord(path: TweakDBID) -> ref<VehicleWheelRole_Record>
native func GetVehicleWheelsFrictionMapRecord(path: TweakDBID) -> ref<VehicleWheelsFrictionMap_Record>
native func GetVehicleWheelsFrictionPresetRecord(path: TweakDBID) -> ref<VehicleWheelsFrictionPreset_Record>
native func GetVendorCraftableRecord(path: TweakDBID) -> ref<VendorCraftable_Record>
native func GetVendorExperienceRecord(path: TweakDBID) -> ref<VendorExperience_Record>
native func GetVendorItemQueryRecord(path: TweakDBID) -> ref<VendorItemQuery_Record>
native func GetVendorItemRecord(path: TweakDBID) -> ref<VendorItem_Record>
native func GetVendorProgressionBasedStockRecord(path: TweakDBID) -> ref<VendorProgressionBasedStock_Record>
native func GetVendorRecord(path: TweakDBID) -> ref<Vendor_Record>
native func GetVendorTypeRecord(path: TweakDBID) -> ref<VendorType_Record>
native func GetVendorWareRecord(path: TweakDBID) -> ref<VendorWare_Record>
native func GetVirtualNetworkPathRecord(path: TweakDBID) -> ref<VirtualNetworkPath_Record>
native func GetVirtualNetworkRecord(path: TweakDBID) -> ref<VirtualNetwork_Record>
native func GetVisionGroupRecord(path: TweakDBID) -> ref<VisionGroup_Record>
native func GetVisionModuleBaseRecord(path: TweakDBID) -> ref<VisionModuleBase_Record>
native func GetVisualTagsPrereqRecord(path: TweakDBID) -> ref<VisualTagsPrereq_Record>
native func GetWeakspotRecord(path: TweakDBID) -> ref<Weakspot_Record>
native func GetWeaponEvolutionRecord(path: TweakDBID) -> ref<WeaponEvolution_Record>
native func GetWeaponFxPackageRecord(path: TweakDBID) -> ref<WeaponFxPackage_Record>
native func GetWeaponItemRecord(path: TweakDBID) -> ref<WeaponItem_Record>
native func GetWeaponManufacturerRecord(path: TweakDBID) -> ref<WeaponManufacturer_Record>
native func GetWeaponSafeModeBoundRecord(path: TweakDBID) -> ref<WeaponSafeModeBound_Record>
native func GetWeaponSafeModeBoundsRecord(path: TweakDBID) -> ref<WeaponSafeModeBounds_Record>
native func GetWeaponsTooltipDataRecord(path: TweakDBID) -> ref<WeaponsTooltipData_Record>
native func GetWeaponVFXActionRecord(path: TweakDBID) -> ref<WeaponVFXAction_Record>
native func GetWeaponVFXSetRecord(path: TweakDBID) -> ref<WeaponVFXSet_Record>
native func GetWeatherPresetRecord(path: TweakDBID) -> ref<WeatherPreset_Record>
native func GetWeatherRecord(path: TweakDBID) -> ref<Weather_Record>
native func GetWebsiteRecord(path: TweakDBID) -> ref<Website_Record>
native func GetWeightedCharacterRecord(path: TweakDBID) -> ref<WeightedCharacter_Record>
native func GetWidgetDefinitionRecord(path: TweakDBID) -> ref<WidgetDefinition_Record>
native func GetWidgetRatioRecord(path: TweakDBID) -> ref<WidgetRatio_Record>
native func GetWidgetStyleRecord(path: TweakDBID) -> ref<WidgetStyle_Record>
native func GetWorkspotActionTypeRecord(path: TweakDBID) -> ref<WorkspotActionType_Record>
native func GetWorkspotCategoryRecord(path: TweakDBID) -> ref<WorkspotCategory_Record>
native func GetWorkspotReactionTypeRecord(path: TweakDBID) -> ref<WorkspotReactionType_Record>
native func GetWorkspotStatusEffectRecord(path: TweakDBID) -> ref<WorkspotStatusEffect_Record>
native func GetWorldMapFilterRecord(path: TweakDBID) -> ref<WorldMapFilter_Record>
native func GetWorldMapFiltersListRecord(path: TweakDBID) -> ref<WorldMapFiltersList_Record>
native func GetWorldMapFreeCameraSettingsRecord(path: TweakDBID) -> ref<WorldMapFreeCameraSettings_Record>
native func GetWorldMapSettingsRecord(path: TweakDBID) -> ref<WorldMapSettings_Record>
native func GetWorldMapZoomLevelRecord(path: TweakDBID) -> ref<WorldMapZoomLevel_Record>
native func GetXPPoints_inline0Record(path: TweakDBID) -> ref<XPPoints_inline0_Record>
native func GetXPPointsRecord(path: TweakDBID) -> ref<XPPoints_Record>