SensePreset_Record
classnative name gamedataSensePreset_RecordnativeimportOnly
extends TweakDBRecord › IScriptable › ISerializable
Methods 26
native func Curves(out outList: array<wref<DetectionCurve_Record>>)
native func CurvesContains(item: wref<DetectionCurve_Record>) -> Bool
native func DayNightCurve() -> CName
native func DetectionCoolDownTime() -> Float
native func DetectionDifficultyModifierEasy() -> Float
native func DetectionDifficultyModifierHard() -> Float
native func DetectionDifficultyModifierNormal() -> Float
native func DetectionDifficultyModifierVeryHard() -> Float
native func DetectionDropFactor() -> Float
native func DetectionFactor() -> Float
native func DetectionPartCoolDownTime() -> Float
native func GetCurvesCount() -> Int32
native func GetCurvesItem(index: Int32) -> wref<DetectionCurve_Record>
native func GetCurvesItemHandle(index: Int32) -> ref<DetectionCurve_Record>
native func GetMaterialCurvesCount() -> Int32
native func GetMaterialCurvesItem(index: Int32) -> wref<DetectionCurve_Record>
native func GetMaterialCurvesItemHandle(index: Int32) -> ref<DetectionCurve_Record>
native func GetShapesCount() -> Int32
native func GetShapesItem(index: Int32) -> wref<SenseShape_Record>
native func GetShapesItemHandle(index: Int32) -> ref<SenseShape_Record>
native func IgnorePhysicsTest() -> Bool
native func MaterialCurves(out outList: array<wref<DetectionCurve_Record>>)
native func MaterialCurvesContains(item: wref<DetectionCurve_Record>) -> Bool
native func Shapes(out outList: array<wref<SenseShape_Record>>)
native func ShapesContains(item: wref<SenseShape_Record>) -> Bool
native func UseZCorrection() -> Bool