REDNODE / DOCS

EDGErepo: a base repo for the EDGE tools

Status: might do, later. Proposed by the user on 2026-10-25. Not scheduled. Nothing is built.

The problem

Each EDGE repo was started by copying the files of an older one, and each copy has since changed on its own. On 2026-10-25, across the 14 EDGE repos checked out on the dev PC:

File Repos that have it Identical copies
docs/assets/css/hud.css 14 none: all 14 differ
docs/_layouts/default.html 14 none: all 14 differ
.github/workflows/pages.yml 14 none: all 14 differ
tools/brand/render.ps1 11 4 are the same, the other 7 all differ
tools/nexus/ (the Nexus scripts) 2 (REDnode, REDagent) the same today, copied by hand

Some of the differences are on purpose, like each tool’s name and colours. Others are fixes made in one repo and never carried over. The Nexus scripts showed the cost on 2026-10-25: the fix for the upload signature had to be made in REDnode and in REDagent.

The idea

One repo, EDGErepo (Edgemodders/EDGErepo), with two halves that are used in different ways:

  Scaffolding Shared release machinery
What The README layout, the license, the docs site (HUD layout, hud.css, the Pages workflow), the brand sources and render script, the badges, a CLAUDE.md skeleton with the house conventions, docs/changelog.md, docs/dev-setup.md The release steps every tool shares: release notes from the changelog, the GitHub release, the Nexus update (tools/nexus/)
How a repo uses it Copied once when the repo is made; after that the files belong to that repo Referenced, never copied, so a fix reaches every repo
GitHub feature A template repository (“Use this template”) A reusable workflow (on: workflow_call)

Scaffolding

Shared release machinery

Game mods and extensions

The EDGE tools ship in two kinds, and Nexus treats them differently:

Kind Tools Nexus file Other publishing
Game mod REDnode, REDagent, the app packs (Sound Tools, Admin Tools) A zip laid out as the game folder; Mod Manager Download on, so Vortex and EDGEdeck install it None
Tool outside the game REDcode, EDGEdeck, EDGEmat, EDGEwave (VS Code extensions), EDGEkit (desktop app) A zip with the VSIX or installer; Mod Manager Download off, since a mod manager would put it in the game folder, where it does nothing The VS Code Marketplace and Open VSX (vsce publish, ovsx publish) for the extensions

The Nexus step is the same for both kinds. What differs is a setting, so it lives in each repo’s nexus/nexus.json:

Publishing to the marketplaces is a second reusable workflow, extension.yml, for the extension repos only: package the VSIX once, publish it to the VS Code Marketplace and Open VSX, and hand the same VSIX to the Nexus step. Today each extension repo has its own copy of those steps (REDcode, EDGEdeck, EDGEmat and EDGEwave all run vsce publish and ovsx publish). A game mod’s release calls only the Nexus workflow; an extension’s calls both.

Open questions

Question Note
Public or private A private EDGErepo needs the organization’s setting that lets its other repos use its workflows. Public needs nothing
How scripts reach the workflow The reusable workflow checks out EDGErepo at the same tag, or the scripts become a small published package. The checkout is simpler
Which repos move first REDnode and REDagent, since their Nexus update is live; then each tool as it gets Nexus automation (EDGEdeck, EDGEkit, EDGEmat, REDcode, EDGEwave, the app packs)
Shared docs styling hud.css and the layout could also be referenced (a shared theme) rather than copied. Copying keeps each site free to change; decide when the template is built

Phases, if taken up

Phase What
R1 Nexus machinery EDGErepo with tools/nexus/ and the reusable Nexus workflow, tagged v1. REDnode and REDagent call it and drop their copies. Check with one release of each
R2 Template The scaffolding, gathered from the newest repos, with placeholders and a short “Start a new tool” page
R3 Other tools kind in nexus.json, and extension.yml for the marketplaces. Each tool with a Nexus page moves its release to the shared workflows when it next releases, the extensions with Mod Manager Download off