AINPCTypeCond_Record
classnative name gamedataAINPCTypeCond_RecordnativeimportOnly
extends AIActionSubCondition_Record › TweakDBRecord › IScriptable › ISerializable
Methods 13
native func AllowedNPCTypes(out outList: array<wref<NPCType_Record>>)
native func AllowedNPCTypesContains(item: wref<NPCType_Record>) -> Bool
native func DeviceState() -> Int32
native func GetAllowedNPCTypesCount() -> Int32
native func GetAllowedNPCTypesItem(index: Int32) -> wref<NPCType_Record>
native func GetAllowedNPCTypesItemHandle(index: Int32) -> ref<NPCType_Record>
native func GetVisualTagsCount() -> Int32
native func GetVisualTagsItem(index: Int32) -> CName
native func IsFollower() -> Int32
native func Target() -> wref<AIActionTarget_Record>
native func TargetHandle() -> ref<AIActionTarget_Record>
native func VisualTags() -> array<CName>
native func VisualTagsContains(item: CName) -> Bool