REDNODE / GAME API

AIActionSubCondition_Record

classnative name gamedataAIActionSubCondition_RecordnativeimportOnly

extends TweakDBRecord › IScriptable › ISerializable

Extended by 67 types

AIAbilityCond_Record AIActionAND_Record AIActionOR_Record AIAffiliationCond_Record AIAmmoCountCond_Record AIAssignedVehicleCanReachTargetCond_Record AIAssignedVehicleInPanicDriving_Record AIAssignedVehicleInRace_Record AIBlockCountCond_Record AICalculateLineOfSightVector_Record AICalculatePathCond_Record AICanShootInCarChaseCond_Record AICommandCond_Record AICooldownCond_Record AICoverCond_Record AIDodgeCountCond_Record AIDriverCond_Record AIEverPerformedChase_Record AIExtendTargetCirclingCond_Record AIFriendlyFireCond_Record AIGameDifficultyCond_Record AIGoToCoverCond_Record AIHasWeapon_Record AIHitCond_Record AIInArmedVehicleCond_Record AIInTacticPositionCond_Record AIIsFromDynamicSpawnSystem_Record AIIsFromPreventionSystem_Record AIIsHeatStage5Active_Record AIIsInActiveCameraCond_Record AIIsOnNavmeshCond_Record AIIsShootingBlockedFromPrevention_Record AIItemCond_Record AILookAtCond_Record AILoSPositionCond_Record AIMovementCond_Record AIMovingInCirclesCond_Record AINPCDifficultyCond_Record AINPCRarityCond_Record AINPCTypeCond_Record AIOptimalDistanceCond_Record AIPercentageChanceCond_Record AIPreviousAttackCond_Record AIReactionCond_Record AIRestrictedMovementAreaCond_Record AISecurityCond_Record AISignalCond_Record AISpatialCond_Record AISquadCond_Record AIStateCond_Record AIStatPoolCond_Record AIStatusEffectCond_Record AITargetCond_Record AITargetInPreventionFreeArea_Record AITargetInUnmountingRangeCond_Record AITargetStandingOnTopOfMovingVehicleCond_Record AIThrowCond_Record AITresspassingCond_Record AIValidCoversCond_Record AIVehicleCond_Record AIVehicleInsideInnerAreaOfAreaSpeedLimiter_Record AIVelocitiesDotCond_Record AIVelocityCond_Record AIVelocityDotCond_Record AIWeakSpotCond_Record AIWeaponLockedOnTargetCond_Record AIWorkspotCond_Record

Methods 1

native func Invert() -> Bool