REDNODE / GAME API

AICalculatePathCond_Record

classnative name gamedataAICalculatePathCond_RecordnativeimportOnly

extends AIActionSubCondition_Record › TweakDBRecord › IScriptable › ISerializable

Methods 12

native func AllowedOffMeshTags() -> array<CName>
native func AllowedOffMeshTagsContains(item: CName) -> Bool
native func CheckDynamicObstacle() -> Bool
native func CheckStraightPath() -> Bool
native func DirectionAngle() -> Float
native func Distance() -> Float
native func GetAllowedOffMeshTagsCount() -> Int32
native func GetAllowedOffMeshTagsItem(index: Int32) -> CName
native func StartPositionOffset() -> Vector3
native func Target() -> wref<AIActionTarget_Record>
native func TargetHandle() -> ref<AIActionTarget_Record>
native func Tolerance() -> Float