REDNODE / GAME API

AIOptimalDistanceCond_Record

classnative name gamedataAIOptimalDistanceCond_RecordnativeimportOnly

extends AIActionSubCondition_Record › TweakDBRecord › IScriptable › ISerializable

Methods 16

native func CheckRings(out outList: array<wref<AIRingType_Record>>)
native func CheckRingsContains(item: wref<AIRingType_Record>) -> Bool
native func DistanceMult() -> Float
native func DistanceOffset() -> Float
native func FailWhenCloserThanCurrentRing() -> Bool
native func FailWhenFurtherThantCurrentRing() -> Bool
native func GetCheckRingsCount() -> Int32
native func GetCheckRingsItem(index: Int32) -> wref<AIRingType_Record>
native func GetCheckRingsItemHandle(index: Int32) -> ref<AIRingType_Record>
native func PredictionTime() -> Float
native func Source() -> wref<AIActionTarget_Record>
native func SourceHandle() -> ref<AIActionTarget_Record>
native func Target() -> wref<AIActionTarget_Record>
native func TargetHandle() -> ref<AIActionTarget_Record>
native func ToleranceMult() -> Float
native func ToleranceOffset() -> Float