AIMovementCond_Record
classnative name gamedataAIMovementCond_RecordnativeimportOnly
extends AIActionSubCondition_Record › TweakDBRecord › IScriptable › ISerializable
Methods 17
native func ConstrainedByRestrictedArea() -> Int32
native func Destination() -> wref<AIActionTarget_Record>
native func DestinationHandle() -> ref<AIActionTarget_Record>
native func DistanceToDestination() -> Vector2
native func IsDestinationCalculated() -> Int32
native func IsDestinationChanged() -> Int32
native func IsEvaluated() -> Int32
native func IsMoving() -> Int32
native func IsPauseByDynamicCollision() -> Int32
native func IsUsingOffMeshLink() -> Int32
native func LineOfSightFailed() -> Int32
native func MoveLocomotionAction() -> CName
native func MovementType() -> CName
native func OffMeshLinkType() -> CName
native func PathFindingFailed() -> Int32
native func Slope() -> Vector2
native func SpatialHintMults() -> Vector3