REDNODE / GAME API

AIItemCond_Record

classnative name gamedataAIItemCond_RecordnativeimportOnly

extends AIActionSubCondition_Record › TweakDBRecord › IScriptable › ISerializable

Extended by 1 type

AISlotCond_Record

Methods 16

native func CheckAllItemsInEquipmentGroup() -> Bool
native func EquipmentGroup() -> CName
native func Evolution() -> wref<WeaponEvolution_Record>
native func EvolutionHandle() -> ref<WeaponEvolution_Record>
native func GetTriggerModesCount() -> Int32
native func GetTriggerModesItem(index: Int32) -> wref<TriggerMode_Record>
native func GetTriggerModesItemHandle(index: Int32) -> ref<TriggerMode_Record>
native func ItemCategory() -> wref<ItemCategory_Record>
native func ItemCategoryHandle() -> ref<ItemCategory_Record>
native func ItemID() -> wref<Item_Record>
native func ItemIDHandle() -> ref<Item_Record>
native func ItemTag() -> CName
native func ItemType() -> wref<ItemType_Record>
native func ItemTypeHandle() -> ref<ItemType_Record>
native func TriggerModes(out outList: array<wref<TriggerMode_Record>>)
native func TriggerModesContains(item: wref<TriggerMode_Record>) -> Bool