REDNODE / GAME API

Proficiency_Record

classnative name gamedataProficiency_RecordnativeimportOnly

extends TweakDBRecord › IScriptable › ISerializable

Extended by 1 type

NewSkillsProficiency_Record

Methods 30

native func CurveName() -> CName
native func CurveSetName() -> CName
native func DisplayName() -> String
native func EnumComment() -> String
native func EnumName() -> CName
native func GetPackagesCount() -> Int32
native func GetPackagesItem(index: Int32) -> wref<GameplayLogicPackage_Record>
native func GetPackagesItemHandle(index: Int32) -> ref<GameplayLogicPackage_Record>
native func GetPassiveBonusesCount() -> Int32
native func GetPassiveBonusesItem(index: Int32) -> wref<PassiveProficiencyBonus_Record>
native func GetPassiveBonusesItemHandle(index: Int32) -> ref<PassiveProficiencyBonus_Record>
native func GetPerkAreasCount() -> Int32
native func GetPerkAreasItem(index: Int32) -> wref<PerkArea_Record>
native func GetPerkAreasItemHandle(index: Int32) -> ref<PerkArea_Record>
native func IconPath() -> CName
native func Loc_desc_key() -> String
native func Loc_name_key() -> String
native func MaxLevel() -> Int32
native func MinLevel() -> Int32
native func Packages(out outList: array<wref<GameplayLogicPackage_Record>>)
native func PackagesContains(item: wref<GameplayLogicPackage_Record>) -> Bool
native func PassiveBonuses(out outList: array<wref<PassiveProficiencyBonus_Record>>)
native func PassiveBonusesContains(item: wref<PassiveProficiencyBonus_Record>) -> Bool
native func PerkAreas(out outList: array<wref<PerkArea_Record>>)
native func PerkAreasContains(item: wref<PerkArea_Record>) -> Bool
native func TiedAttribute() -> wref<Stat_Record>
native func TiedAttributeHandle() -> ref<Stat_Record>
native func Trait() -> wref<Trait_Record>
native func TraitHandle() -> ref<Trait_Record>
native func Type() -> gamedataProficiencyType