REDNODE / GAME API

Attack_Melee_Record

classnative name gamedataAttack_Melee_RecordnativeimportOnly

extends Attack_GameEffect_Record › Attack_Record › TweakDBRecord › IScriptable › ISerializable

Methods 39

native func ActiveDuration() -> Float
native func ActiveHitDuration() -> Float
native func AttackDirection() -> wref<AttackDirection_Record>
native func AttackDirectionHandle() -> ref<AttackDirection_Record>
native func AttackEffectDelay() -> Float
native func AttackEffectDuration() -> Float
native func AttackSubtype() -> wref<AttackSubtype_Record>
native func AttackSubtypeHandle() -> ref<AttackSubtype_Record>
native func AttackWindowClosed() -> Float
native func AttackWindowOpen() -> Float
native func BlockCostFactor() -> Float
native func BlockTransitionTime() -> Float
native func CameraSpaceImpulse() -> Float
native func CanSkipBlock() -> Bool
native func DontScaleWithAttackSpeed() -> Bool
native func Duration() -> Float
native func EnableAdjustingPlayerPositionToTarget() -> Bool
native func ForwardImpulse() -> Float
native func HasDeflectAnim() -> Bool
native func HasHitAnim() -> Bool
native func HoldTransitionTime() -> Float
native func IdleTransitionTime() -> Float
native func IkOffset() -> Vector3
native func ImpactFxSlot() -> CName
native func ImpulseDelay() -> Float
native func IncrementsCombo() -> Bool
native func Radius() -> Float
native func RecoverDuration() -> Float
native func RecoverHitDuration() -> Float
native func SpawnDistance() -> Float
native func StandUpDelay() -> Float
native func StartupDuration() -> Float
native func TrailAttackSide() -> String
native func TrailStartDelay() -> Float
native func TrailStopDelay() -> Float
native func UpImpulse() -> Float
native func UseAdjustmentInsteadOfImpulse() -> Bool
native func VfxName() -> CName
native func WeaponChargeCost() -> Float