REDNODE / GAME API

ArchetypeData_Record

classnative name gamedataArchetypeData_RecordnativeimportOnly

extends TweakDBRecord › IScriptable › ISerializable

Methods 17

native func AbilityGroups(out outList: array<wref<GameplayAbilityGroup_Record>>)
native func AbilityGroupsContains(item: wref<GameplayAbilityGroup_Record>) -> Bool
native func GetAbilityGroupsCount() -> Int32
native func GetAbilityGroupsItem(index: Int32) -> wref<GameplayAbilityGroup_Record>
native func GetAbilityGroupsItemHandle(index: Int32) -> ref<GameplayAbilityGroup_Record>
native func GetShootingPatternPackagesCount() -> Int32
native func GetShootingPatternPackagesItem(index: Int32) -> wref<AIPatternsPackage_Record>
native func GetShootingPatternPackagesItemHandle(index: Int32) -> ref<AIPatternsPackage_Record>
native func GetStatModifierGroupsCount() -> Int32
native func GetStatModifierGroupsItem(index: Int32) -> wref<StatModifierGroup_Record>
native func GetStatModifierGroupsItemHandle(index: Int32) -> ref<StatModifierGroup_Record>
native func ShootingPatternPackages(out outList: array<wref<AIPatternsPackage_Record>>)
native func ShootingPatternPackagesContains(item: wref<AIPatternsPackage_Record>) -> Bool
native func StatModifierGroups(out outList: array<wref<StatModifierGroup_Record>>)
native func StatModifierGroupsContains(item: wref<StatModifierGroup_Record>) -> Bool
native func Type() -> wref<ArchetypeType_Record>
native func TypeHandle() -> ref<ArchetypeType_Record>