ShooterPlayerData_Record
classnative name gamedataShooterPlayerData_RecordnativeimportOnly
extends TweakDBRecord › IScriptable › ISerializable
Methods 25
native func AnalogThreshold() -> Float
native func ArTextureAtlas() -> ResRef
native func BaseMemberFollowDelay() -> Float
native func ColliderAnchorPointOffset() -> Float
native func CutSceneDelay() -> Float
native func DefaultWeapon() -> CName
native func EndMoveLerpTime() -> Float
native func FadeTime() -> Float
native func Gravity() -> Float
native func InvincibleTime() -> Float
native func JumpSize() -> Vector2
native func JumpSpeed() -> Float
native func LmgTextureAtlas() -> ResRef
native func LsTextureAtlas() -> ResRef
native func MaxHealth() -> Int32
native func MinOpacity() -> Float
native func MlTextureAtlas() -> ResRef
native func MovementSpeed() -> Float
native func ProneSize() -> Vector2
native func SfxDamage() -> CName
native func SfxDead() -> CName
native func SfxJump() -> CName
native func SgTextureAtlas() -> ResRef
native func SquadDistanceCap() -> Float
native func StartMoveLerpTime() -> Float