AimAssistCommon_Record
classnative name gamedataAimAssistCommon_RecordnativeimportOnly
extends TweakDBRecord › IScriptable › ISerializable
Methods 28
native func AimAssistType() -> wref<AimAssistType_Record>
native func AimAssistTypeHandle() -> ref<AimAssistType_Record>
native func AngleDistUnit() -> Float
native func AngleDistUnitWeight() -> Float
native func AngleProximityBonus() -> Float
native func AngleProximityThreshold() -> Float
native func FirstPassAngleRange() -> EulerAngles
native func ForceSoftLockMinimumWeight() -> Bool
native func IsEnabled() -> Bool
native func IsEnabledForMouse() -> Bool
native func PastTargetWeight() -> Float
native func PrimaryComponentsOnly() -> Bool
native func RecentInputTime() -> Float
native func RotatingAwayFromPastTargetPenalty() -> Float
native func SoftLockBrakeAngle() -> EulerAngles
native func SoftLockTargetLostTimeOut() -> Float
native func SoftLockTargetWeight() -> Float
native func TargetAcquisitionDelayTime() -> Float
native func TargetFilter() -> wref<SearchFilterMaskTypeCondition_Record>
native func TargetFilterHandle() -> ref<SearchFilterMaskTypeCondition_Record>
native func TargetFilterPriority() -> wref<SearchFilterMaskTypeCondition_Record>
native func TargetFilterPriorityBonus() -> Float
native func TargetFilterPriorityHandle() -> ref<SearchFilterMaskTypeCondition_Record>
native func TargetLostTimeOut() -> Float
native func WorldDistUnit() -> Float
native func WorldDistUnitWeight() -> Float
native func WorldProximityBonus() -> Float
native func WorldProximityThreshold() -> Float