REDNODE / GAME API

EulerAngles

structnative

Properties 3

NameTypeFlags
PitchFloatoverriding
RollFloatoverriding
YawFloatoverriding

Methods 12

static native func AlmostEqual(a: EulerAngles, b: EulerAngles, epsilon: Float) -> Bool
static native func Dot(a: EulerAngles, b: EulerAngles) -> Float
static native func GetAxes(rotation: EulerAngles, out forward: Vector4, out right: Vector4, out up: Vector4)
static native func GetForward(rotation: EulerAngles) -> Vector4
static native func GetRight(rotation: EulerAngles) -> Vector4
static native func GetUp(rotation: EulerAngles) -> Vector4
static native func GetXAxis(rotation: EulerAngles) -> Vector4
static native func GetYAxis(rotation: EulerAngles) -> Vector4
static native func GetZAxis(rotation: EulerAngles) -> Vector4
static native func Rand(min: Float, max: Float) -> EulerAngles
static native func ToMatrix(rotation: EulerAngles) -> Matrix
static native func ToQuat(rotation: EulerAngles) -> Quaternion