AIDirectorScheduleSpawningDesc_Record
classnative name gamedataAIDirectorScheduleSpawningDesc_RecordnativeimportOnly
extends TweakDBRecord › IScriptable › ISerializable
Methods 9
native func EnemiesAmount() -> Int32
native func Entries(out outList: array<wref<AIDirectorSchedulePlanEnemyEntry_Record>>)
native func EntriesContains(item: wref<AIDirectorSchedulePlanEnemyEntry_Record>) -> Bool
native func GetEntriesCount() -> Int32
native func GetEntriesItem(index: Int32) -> wref<AIDirectorSchedulePlanEnemyEntry_Record>
native func GetEntriesItemHandle(index: Int32) -> ref<AIDirectorSchedulePlanEnemyEntry_Record>
native func SpawningAngle() -> Float
native func SpawningBigDistance() -> Float
native func SpawningMinDistance() -> Float