MappinUIRuntimeProfile_Record
classnative name gamedataMappinUIRuntimeProfile_RecordnativeimportOnly
extends TweakDBRecord › IScriptable › ISerializable
Extended by 1 type
Methods 35
native func ClampEllipseSize() -> Vector2
native func ClampingParams() -> wref<MappinClampingSettings_Record>
native func ClampingParamsHandle() -> ref<MappinClampingSettings_Record>
native func ClampRectMargin() -> Vector2
native func ClampX() -> Bool
native func ClampY() -> Bool
native func DynamicClamping() -> Bool
native func GetVisibleInTierCount() -> Int32
native func GetVisibleInTierItem(index: Int32) -> Bool
native func HoverRadius() -> Float
native func IsLoot() -> Bool
native func KeepNameplate() -> Bool
native func OpacityAngleParams() -> wref<MappinUIParamGroup_Record>
native func OpacityAngleParamsHandle() -> ref<MappinUIParamGroup_Record>
native func OpacityCustomParams() -> wref<MappinUICustomOpacityParams_Record>
native func OpacityCustomParamsHandle() -> ref<MappinUICustomOpacityParams_Record>
native func OpacityDistanceParams() -> wref<MappinUIParamGroup_Record>
native func OpacityDistanceParamsHandle() -> ref<MappinUIParamGroup_Record>
native func Priority() -> Int32
native func ScaleByDistance() -> Bool
native func ScaleDistanceParams() -> wref<MappinUIParamGroup_Record>
native func ScaleDistanceParamsHandle() -> ref<MappinUIParamGroup_Record>
native func ScaleDistanceScanningParams() -> wref<MappinUIParamGroup_Record>
native func ScaleDistanceScanningParamsHandle() -> ref<MappinUIParamGroup_Record>
native func ScreenOffset() -> Vector2
native func ShowDistance() -> Bool
native func ShowDistanceMinRange() -> Float
native func ShowNameMinRange() -> Float
native func ShowTrackedIcon() -> Bool
native func UseQuestProperties() -> Bool
native func VisibleInBraindance() -> Bool
native func VisibleInScanning() -> Bool
native func VisibleInTier() -> array<Bool>
native func VisibleInTierContains(item: Bool) -> Bool
native func WorldOffset() -> Vector3