PreventionHeatTable_Record
classnative name gamedataPreventionHeatTable_RecordnativeimportOnly
extends TweakDBRecord › IScriptable › ISerializable
Methods 71
native func AvCooldown() -> Float
native func AvMaxDistanceForNewRequest() -> Float
native func AvMinDistToSpawnedAV() -> Float
native func AvSpawnPointsPerRequest() -> Int32
native func AvSpawnRange() -> Vector2
native func CivVehicleCrimeScoreMultiplier() -> Float
native func CrimeAreaRadius() -> Float
native func DisplayName() -> String
native func FallbackMaxDistanceForHeight() -> Float
native func FallbackMaxDistanceToRoad() -> Float
native func FallbackMaxHeightDifference() -> Float
native func FallbackVehicleSpawnFailedAttempts() -> Int32
native func HackLoopDurationInGoodSpot() -> Float
native func HackLoopHackDuration() -> Float
native func HackLoopPlayerVehicleMaxtacDistance() -> Float
native func HackLoopTimeToHack() -> Float
native func HackLoopTimeToHack2() -> Float
native func HackLoopTimeToHack3() -> Float
native func HeatCrimeScoreResetTime() -> Float
native func HeatExplosionCiv() -> Float
native func HeatExplosionPolice() -> Float
native func HeatHijackVehicle() -> Float
native func HeatKillCiv() -> Float
native func HeatKillMaxTac() -> Float
native func HeatKillPolice() -> Float
native func HeatMeleAttackCiv() -> Float
native func HeatMeleAttackPolice() -> Float
native func HeatQuickHackCiv() -> Float
native func HeatQuickHackPolice() -> Float
native func HeatRangeAttackCiv() -> Float
native func HeatRangeAttackPolice() -> Float
native func HeatShootMaxTac() -> Float
native func HeatStealPoliceVehicle() -> Float
native func HeatThresholdCapacity() -> Float
native func IdleStateTransitionDelay() -> Float
native func IntroRadioStateTransitionDelay() -> Float
native func IsVehicleHackingLoopEnabled() -> Bool
native func MaxUnitCount() -> Int32
native func MaxUnitFallbackCount() -> Int32
native func PoliceVehicleCrimeScoreMultiplier() -> Float
native func RoadblockT1Cooldown() -> Float
native func RoadblockT1TicketAmount() -> Int32
native func RoadblockT2Cooldown() -> Float
native func RoadblockT2TicketAmount() -> Int32
native func RoadblockT3Cooldown() -> Float
native func RoadblockT3TicketAmount() -> Int32
native func SpawnedEngagedCars() -> Int32
native func SpawnedSupportCars() -> Int32
native func StateBlinkingStarTime() -> Float
native func StateBufferTimer() -> Float
native func StateGreyStarTime() -> Float
native func Strategy0() -> wref<StrategyData_Record>
native func Strategy0Handle() -> ref<StrategyData_Record>
native func Strategy1() -> wref<StrategyData_Record>
native func Strategy1Handle() -> ref<StrategyData_Record>
native func Strategy2() -> wref<StrategyData_Record>
native func Strategy2Handle() -> ref<StrategyData_Record>
native func Strategy3() -> wref<StrategyData_Record>
native func Strategy3Handle() -> ref<StrategyData_Record>
native func Strategy4() -> wref<StrategyData_Record>
native func Strategy4Handle() -> ref<StrategyData_Record>
native func Strategy5() -> wref<StrategyData_Record>
native func Strategy5Handle() -> ref<StrategyData_Record>
native func Strategy6() -> wref<StrategyData_Record>
native func Strategy6Handle() -> ref<StrategyData_Record>
native func Strategy7() -> wref<StrategyData_Record>
native func Strategy7Handle() -> ref<StrategyData_Record>
native func TimeBetweenAVSpawnsAfterEncounter() -> Float
native func VehicleSpawnCooldown() -> Float
native func VehicleTicketCooldown() -> Float
native func VehicleTicketsAmount() -> Int32