ApplyStatusEffectBasedOnDifficultyEffector_Record
classnative name gamedataApplyStatusEffectBasedOnDifficultyEffector_RecordnativeimportOnly
extends ApplyStatusEffectEffector_Record › Effector_Record › TweakDBRecord › IScriptable › ISerializable
Methods 8
native func StatusEffectOnEasyDifficulty() -> wref<StatusEffect_Record>
native func StatusEffectOnEasyDifficultyHandle() -> ref<StatusEffect_Record>
native func StatusEffectOnHardDifficulty() -> wref<StatusEffect_Record>
native func StatusEffectOnHardDifficultyHandle() -> ref<StatusEffect_Record>
native func StatusEffectOnStoryDifficulty() -> wref<StatusEffect_Record>
native func StatusEffectOnStoryDifficultyHandle() -> ref<StatusEffect_Record>
native func StatusEffectOnVeryHardDifficulty() -> wref<StatusEffect_Record>
native func StatusEffectOnVeryHardDifficultyHandle() -> ref<StatusEffect_Record>