REDNODE / GAME API

Effector_Record

classnative name gamedataEffector_RecordnativeimportOnly

extends TweakDBRecord › IScriptable › ISerializable

Extended by 27 types

AddDevelopmentPointEffector_Record AddHitFlagToAttackEffector_Record AddItemsEffector_Record AddStatusEffectToAttackEffector_Record ApplyEffectorEffector_Record ApplyLightPresetEffector_Record ApplyStatGroupEffector_Record ApplyStatusEffectEffector_Record ContinuousEffector_Record ConvertDamageToStatPoolEffector_Record ForceDismembermentEffector_Record ModifyAttackCritChanceEffector_Record ModifyStaminaHandlerEffector_Record ModifyStatPoolCustomLimitEffector_Record ModifyStatPoolModifierEffector_Record ModifyStatPoolValueEffector_Record OverrideRangedAttackPackageEffector_Record PropagateStatusEffectInAreaEffector_Record RemoveAllModifiersEffector_Record SetAttackHitTypeEffector_Record SpreadAreaEffector_Record SpreadEffector_Record SpreadInitEffector_Record TriggerAttackEffector_Record TriggerHackingMinigameEffector_Record UncontrolledMovementEffector_Record UseConsumableEffector_Record

Methods 10

native func EffectorClassName() -> CName
native func GetStatModifierGroupsCount() -> Int32
native func GetStatModifierGroupsItem(index: Int32) -> wref<StatModifierGroup_Record>
native func GetStatModifierGroupsItemHandle(index: Int32) -> ref<StatModifierGroup_Record>
native func PrereqRecord() -> wref<IPrereq_Record>
native func PrereqRecordHandle() -> ref<IPrereq_Record>
native func RemoveAfterActionCall() -> Bool
native func RemoveAfterPrereqCheck() -> Bool
native func StatModifierGroups(out outList: array<wref<StatModifierGroup_Record>>)
native func StatModifierGroupsContains(item: wref<StatModifierGroup_Record>) -> Bool