REDNODE / GAME API

VehicleDataPackage_Record

classnative name gamedataVehicleDataPackage_RecordnativeimportOnly

extends TweakDBRecord › IScriptable › ISerializable

Methods 50

native func AdditionalAnimFeatures() -> array<CName>
native func AdditionalAnimFeaturesContains(item: CName) -> Bool
native func AnimVars() -> array<CName>
native func AnimVarsContains(item: CName) -> Bool
native func BarnDoorsTailgate() -> Bool
native func Body_dump_close_trunk_delay() -> Float
native func BoneNames() -> array<CName>
native func BoneNamesContains(item: CName) -> Bool
native func CanStoreBody() -> Bool
native func CombatEntering() -> Float
native func DisableSwitchSeats() -> Bool
native func DriverCombat() -> wref<DriverCombatType_Record>
native func DriverCombatHandle() -> ref<DriverCombatType_Record>
native func Entering() -> Float
native func ExitDelay() -> Float
native func FppCameraOverride() -> CName
native func FromCombat() -> Float
native func GetAdditionalAnimFeaturesCount() -> Int32
native func GetAdditionalAnimFeaturesItem(index: Int32) -> CName
native func GetAnimVarsCount() -> Int32
native func GetAnimVarsItem(index: Int32) -> CName
native func GetBoneNamesCount() -> Int32
native func GetBoneNamesItem(index: Int32) -> CName
native func HasSpoiler() -> Bool
native func HasTurboCharger() -> Bool
native func Immediate_open_close_duration() -> Float
native func InteractiveHood() -> Bool
native func InteractiveTrunk() -> Bool
native func KnockOffForce() -> Float
native func Normal_open() -> Float
native func Open_close_duration() -> Float
native func ParkingAngle() -> Float
native func SeatingTemplateOverride() -> CName
native func SlideDuration() -> Float
native func SlidingRearDoors() -> Bool
native func SpeedToClose() -> Float
native func SpoilerSpeedToDeploy() -> Float
native func SpoilerSpeedToRetract() -> Float
native func Stealing() -> Float
native func Stealing_open() -> Float
native func SwitchSeats() -> Float
native func TireOnVehicleDamageImpulseScalor() -> Float
native func ToCombat() -> Float
native func UseAuxiliary() -> Bool
native func VehSeatSet() -> wref<VehicleSeatSet_Record>
native func VehSeatSetHandle() -> ref<VehicleSeatSet_Record>
native func WheelBumperLengthScalor() -> Float
native func WheelBumperVertOffsetScalor() -> Float
native func WheelBumperWidthScalor() -> Float
native func WindowsRollDown() -> Bool