REDNODE / GAME API

VehicleColorTemplate_Record

classnative name gamedataVehicleColorTemplate_RecordnativeimportOnly

extends TweakDBRecord › IScriptable › ISerializable

Methods 37

native func CustomDecals(out outList: array<wref<VehicleDecalAttachment_Record>>)
native func CustomDecalsContains(item: wref<VehicleDecalAttachment_Record>) -> Bool
native func CustomIcon() -> wref<UIIcon_Record>
native func CustomIconHandle() -> ref<UIIcon_Record>
native func CustomMultilayers(out outList: array<wref<VehicleCustomMultilayer_Record>>)
native func CustomMultilayersContains(item: wref<VehicleCustomMultilayer_Record>) -> Bool
native func GetCustomDecalsCount() -> Int32
native func GetCustomDecalsItem(index: Int32) -> wref<VehicleDecalAttachment_Record>
native func GetCustomDecalsItemHandle(index: Int32) -> ref<VehicleDecalAttachment_Record>
native func GetCustomMultilayersCount() -> Int32
native func GetCustomMultilayersItem(index: Int32) -> wref<VehicleCustomMultilayer_Record>
native func GetCustomMultilayersItemHandle(index: Int32) -> ref<VehicleCustomMultilayer_Record>
native func GetMainColorCount() -> Int32
native func GetMainColorItem(index: Int32) -> Int32
native func GetMatchingAppearancesCount() -> Int32
native func GetMatchingAppearancesItem(index: Int32) -> CName
native func GetMatchingColorVariantCount() -> Int32
native func GetMatchingColorVariantItem(index: Int32) -> CName
native func GetPartsClearCoatOverridesCount() -> Int32
native func GetPartsClearCoatOverridesItem(index: Int32) -> wref<VehiclePartsClearCoatOverrides_Record>
native func GetPartsClearCoatOverridesItemHandle(index: Int32) -> ref<VehiclePartsClearCoatOverrides_Record>
native func GetSecondaryColorCount() -> Int32
native func GetSecondaryColorItem(index: Int32) -> Int32
native func GlobalClearCoatOverrides() -> wref<VehicleClearCoatOverrides_Record>
native func GlobalClearCoatOverridesHandle() -> ref<VehicleClearCoatOverrides_Record>
native func HasCustomPattern() -> Bool
native func LightsHue() -> Float
native func MainColor() -> array<Int32>
native func MainColorContains(item: Int32) -> Bool
native func MatchingAppearances() -> array<CName>
native func MatchingAppearancesContains(item: CName) -> Bool
native func MatchingColorVariant() -> array<CName>
native func MatchingColorVariantContains(item: CName) -> Bool
native func PartsClearCoatOverrides(out outList: array<wref<VehiclePartsClearCoatOverrides_Record>>)
native func PartsClearCoatOverridesContains(item: wref<VehiclePartsClearCoatOverrides_Record>) -> Bool
native func SecondaryColor() -> array<Int32>
native func SecondaryColorContains(item: Int32) -> Bool