VehicleCustomMultilayer_Record
classnative name gamedataVehicleCustomMultilayer_RecordnativeimportOnly
extends TweakDBRecord › IScriptable › ISerializable
Methods 16
native func AffectedComponents() -> array<CName>
native func AffectedComponentsContains(item: CName) -> Bool
native func CoatLayerMax() -> Float
native func CoatLayerMin() -> Float
native func CustomMlMask() -> ResRef
native func CustomMlSetup() -> ResRef
native func ExcludedComponents() -> array<CName>
native func ExcludedComponentsContains(item: CName) -> Bool
native func GetAffectedComponentsCount() -> Int32
native func GetAffectedComponentsItem(index: Int32) -> CName
native func GetExcludedComponentsCount() -> Int32
native func GetExcludedComponentsItem(index: Int32) -> CName
native func GetOnlyForPlayerVehicleAppearancesCount() -> Int32
native func GetOnlyForPlayerVehicleAppearancesItem(index: Int32) -> CName
native func OnlyForPlayerVehicleAppearances() -> array<CName>
native func OnlyForPlayerVehicleAppearancesContains(item: CName) -> Bool