REDNODE / GAME API

RandomVariant_Record

classnative name gamedataRandomVariant_RecordnativeimportOnly

extends TweakDBRecord › IScriptable › ISerializable

Methods 16

native func GetStatModifierGroupsCount() -> Int32
native func GetStatModifierGroupsItem(index: Int32) -> wref<StatModifierGroup_Record>
native func GetStatModifierGroupsItemHandle(index: Int32) -> ref<StatModifierGroup_Record>
native func GetStatModifiersCount() -> Int32
native func GetStatModifiersItem(index: Int32) -> wref<StatModifier_Record>
native func GetStatModifiersItemHandle(index: Int32) -> ref<StatModifier_Record>
native func GetVariantPrereqsCount() -> Int32
native func GetVariantPrereqsItem(index: Int32) -> wref<IPrereq_Record>
native func GetVariantPrereqsItemHandle(index: Int32) -> ref<IPrereq_Record>
native func StatModifierGroups(out outList: array<wref<StatModifierGroup_Record>>)
native func StatModifierGroupsContains(item: wref<StatModifierGroup_Record>) -> Bool
native func StatModifiers(out outList: array<wref<StatModifier_Record>>)
native func StatModifiersContains(item: wref<StatModifier_Record>) -> Bool
native func VariantPrereqs(out outList: array<wref<IPrereq_Record>>)
native func VariantPrereqsContains(item: wref<IPrereq_Record>) -> Bool
native func Weight() -> Float