REDNODE / GAME API

NetworkPingingParameteres_Record

classnative name gamedataNetworkPingingParameteres_RecordnativeimportOnly

extends TweakDBRecord › IScriptable › ISerializable

Methods 24

native func AllowSimultanousPinging() -> Bool
native func AmmountOfIntervals() -> Int32
native func DirectPingDuration() -> Float
native func ForceInstantBeamKill() -> Bool
native func NetworkRevealDuration() -> Float
native func PingRange() -> Float
native func PulseRange() -> Float
native func PulseRealObjects() -> Bool
native func QuickHacksExposedByDefaul() -> Bool
native func ReavealNetworkOnMaster() -> Bool
native func RevealLinksAfterLeavingFocusDuration() -> Float
native func RevealMaster() -> Bool
native func RevealMasterAfterLeavingFocusDuration() -> Float
native func RevealSlave() -> Bool
native func ShouldNetworkElementsPersistAfterFocus() -> Bool
native func ShouldRevealNetworkAfterPulse() -> Bool
native func ShowOnlyTargetQuickHacks() -> Bool
native func SpacePingAppearModifier() -> Float
native func SpacePingDuration() -> Float
native func SuppressPingIfBackdoorsFound() -> Bool
native func UsePulse() -> Bool
native func VirtualNetwork() -> wref<VirtualNetwork_Record>
native func VirtualNetworkHandle() -> ref<VirtualNetwork_Record>