TPPLookAtPresets_Record
classnative name gamedataTPPLookAtPresets_RecordnativeimportOnly
extends TweakDBRecord › IScriptable › ISerializable
Methods 20
native func GetNoWeaponPresetsCount() -> Int32
native func GetNoWeaponPresetsItem(index: Int32) -> wref<LookAtPreset_Record>
native func GetNoWeaponPresetsItemHandle(index: Int32) -> ref<LookAtPreset_Record>
native func GetReloadPresetsCount() -> Int32
native func GetReloadPresetsItem(index: Int32) -> wref<LookAtPreset_Record>
native func GetReloadPresetsItemHandle(index: Int32) -> ref<LookAtPreset_Record>
native func GetWeaponReadyPresetsCount() -> Int32
native func GetWeaponReadyPresetsItem(index: Int32) -> wref<LookAtPreset_Record>
native func GetWeaponReadyPresetsItemHandle(index: Int32) -> ref<LookAtPreset_Record>
native func GetWeaponSafePresetsCount() -> Int32
native func GetWeaponSafePresetsItem(index: Int32) -> wref<LookAtPreset_Record>
native func GetWeaponSafePresetsItemHandle(index: Int32) -> ref<LookAtPreset_Record>
native func NoWeaponPresets(out outList: array<wref<LookAtPreset_Record>>)
native func NoWeaponPresetsContains(item: wref<LookAtPreset_Record>) -> Bool
native func ReloadPresets(out outList: array<wref<LookAtPreset_Record>>)
native func ReloadPresetsContains(item: wref<LookAtPreset_Record>) -> Bool
native func WeaponReadyPresets(out outList: array<wref<LookAtPreset_Record>>)
native func WeaponReadyPresetsContains(item: wref<LookAtPreset_Record>) -> Bool
native func WeaponSafePresets(out outList: array<wref<LookAtPreset_Record>>)
native func WeaponSafePresetsContains(item: wref<LookAtPreset_Record>) -> Bool