Weakspot_Record
classnative name gamedataWeakspot_RecordnativeimportOnly
extends SpawnableObject_Record › BaseObject_Record › TweakDBRecord › IScriptable › ISerializable
Methods 15
native func GameplayTags() -> array<CName>
native func GameplayTagsContains(item: CName) -> Bool
native func GetGameplayTagsCount() -> Int32
native func GetGameplayTagsItem(index: Int32) -> CName
native func GetOnDestroyedEffectorsCount() -> Int32
native func GetOnDestroyedEffectorsItem(index: Int32) -> wref<Effector_Record>
native func GetOnDestroyedEffectorsItemHandle(index: Int32) -> ref<Effector_Record>
native func GetValidCharacterAppearancesCount() -> Int32
native func GetValidCharacterAppearancesItem(index: Int32) -> CName
native func OnDestroyedEffectors(out outList: array<wref<Effector_Record>>)
native func OnDestroyedEffectorsContains(item: wref<Effector_Record>) -> Bool
native func SlotToAttach() -> wref<AttachmentSlot_Record>
native func SlotToAttachHandle() -> ref<AttachmentSlot_Record>
native func ValidCharacterAppearances() -> array<CName>
native func ValidCharacterAppearancesContains(item: CName) -> Bool