SpawnableObject_Record
classnative name gamedataSpawnableObject_RecordnativeimportOnly
extends BaseObject_Record › TweakDBRecord › IScriptable › ISerializable
Extended by 7 types
AttachableObject_Record CarriableObject_Record Character_Record Prop_Record Vehicle_Record Weakspot_Record WeatherPreset_Record
Methods 16
native func AppearanceName() -> CName
native func EntityTemplatePath() -> ResRef
native func GetMultiplayerTemplatePathsCount() -> Int32
native func GetMultiplayerTemplatePathsItem(index: Int32) -> ResRef
native func GetTagsCount() -> Int32
native func GetTagsItem(index: Int32) -> CName
native func GetVisualTagsCount() -> Int32
native func GetVisualTagsItem(index: Int32) -> CName
native func MultiplayerTemplatePaths() -> array<ResRef>
native func PersistentName() -> CName
native func Priority() -> wref<SpawnableObjectPriority_Record>
native func PriorityHandle() -> ref<SpawnableObjectPriority_Record>
native func Tags() -> array<CName>
native func TagsContains(item: CName) -> Bool
native func VisualTags() -> array<CName>
native func VisualTagsContains(item: CName) -> Bool