PreventionHeatData_Record
classnative name gamedataPreventionHeatData_RecordnativeimportOnly
extends TweakDBRecord › IScriptable › ISerializable
Methods 29
native func AvRecord() -> wref<Vehicle_Record>
native func AvRecordHandle() -> ref<Vehicle_Record>
native func AvSpawnAngleRange() -> Vector2
native func AvSpawnDistanceRange() -> Vector2
native func CrimeScoreMultiplier() -> Float
native func FallbackUnitData() -> wref<PreventionFallbackUnitData_Record>
native func FallbackUnitDataHandle() -> ref<PreventionFallbackUnitData_Record>
native func GetQuestVehicleRecordPoolCount() -> Int32
native func GetQuestVehicleRecordPoolItem(index: Int32) -> wref<PreventionVehiclePoolData_Record>
native func GetQuestVehicleRecordPoolItemHandle(index: Int32) -> ref<PreventionVehiclePoolData_Record>
native func GetUnitRecordsPoolCount() -> Int32
native func GetUnitRecordsPoolItem(index: Int32) -> wref<PreventionUnitPoolData_Record>
native func GetUnitRecordsPoolItemHandle(index: Int32) -> ref<PreventionUnitPoolData_Record>
native func GetVehicleRecordPoolCount() -> Int32
native func GetVehicleRecordPoolItem(index: Int32) -> wref<PreventionVehiclePoolData_Record>
native func GetVehicleRecordPoolItemHandle(index: Int32) -> ref<PreventionVehiclePoolData_Record>
native func QuestVehicleRecordPool(out outList: array<wref<PreventionVehiclePoolData_Record>>)
native func QuestVehicleRecordPoolContains(item: wref<PreventionVehiclePoolData_Record>) -> Bool
native func RoadblockadeSpawnRange() -> Vector2
native func SpawnInterval() -> Float
native func SpawnRange() -> Vector2
native func UnitRecordsPool(out outList: array<wref<PreventionUnitPoolData_Record>>)
native func UnitRecordsPoolContains(item: wref<PreventionUnitPoolData_Record>) -> Bool
native func UnitsCount() -> Int32
native func VehicleCount() -> Int32
native func VehicleRecordPool(out outList: array<wref<PreventionVehiclePoolData_Record>>)
native func VehicleRecordPoolContains(item: wref<PreventionVehiclePoolData_Record>) -> Bool
native func VehicleSpawnAngleRange() -> Vector2
native func VehicleSpawnDistanceRange() -> Vector2