REDNODE / GAME API

VehicleTPPCameraParams_Record

classnative name gamedataVehicleTPPCameraParams_RecordnativeimportOnly

extends TweakDBRecord › IScriptable › ISerializable

Methods 41

native func AirFlowDistortion() -> Bool
native func AutoCenterMaxSpeedThreshold() -> Float
native func AutoCenterSpeed() -> Float
native func CameraBoomExtensionSpeed() -> Float
native func CameraMaxPitch() -> Float
native func CameraMinPitch() -> Float
native func CameraSphereRadius() -> Float
native func CollisionDetection() -> Bool
native func DrivingDirectionCompensation() -> Bool
native func DrivingDirectionCompensationAngle() -> Float
native func DrivingDirectionCompensationAngleSmooth() -> Float
native func DrivingDirectionCompensationAngularVelocityMin() -> Float
native func DrivingDirectionCompensationSpeedCoef() -> Float
native func DrivingDirectionCompensationSpeedMax() -> Float
native func DrivingDirectionCompensationSpeedMin() -> Float
native func ElasticBoomAcceleration() -> Bool
native func ElasticBoomAccelerationExpansionLength() -> Float
native func ElasticBoomForwardAccelerationCoef() -> Float
native func ElasticBoomSpeedExpansionLength() -> Float
native func ElasticBoomSpeedExpansionSpeedMax() -> Float
native func ElasticBoomSpeedExpansionSpeedMin() -> Float
native func ElasticBoomVelocity() -> Bool
native func Fov() -> Float
native func HeadLookAtCenterYawThreshold() -> Float
native func HeadLookAtMaxPitchDown() -> Float
native func HeadLookAtMaxPitchUp() -> Float
native func HeadLookAtMaxYaw() -> Float
native func HeadLookAtRotationSpeed() -> Float
native func InverseCameraInputBreakThreshold() -> Float
native func LockedCamera() -> Bool
native func SlopeAdjustement() -> Bool
native func SlopeCorrectionInAirDampFactor() -> Float
native func SlopeCorrectionInAirFallCoef() -> Float
native func SlopeCorrectionInAirPitchMax() -> Float
native func SlopeCorrectionInAirPitchMin() -> Float
native func SlopeCorrectionInAirRaiseCoef() -> Float
native func SlopeCorrectionInAirSpeedMax() -> Float
native func SlopeCorrectionInAirStrength() -> Float
native func SlopeCorrectionOnGroundPitchMax() -> Float
native func SlopeCorrectionOnGroundPitchMin() -> Float
native func SlopeCorrectionOnGroundStrength() -> Float