REDNODE / GAME API

MutablePoolValueModifier_Record

classnative name gamedataMutablePoolValueModifier_RecordnativeimportOnly

extends PoolValueModifier_Record › TweakDBRecord › IScriptable › ISerializable

Methods 24

native func DelayOnChangeMod() -> wref<StatModifier_Record>
native func DelayOnChangeModHandle() -> ref<StatModifier_Record>
native func EnabledMod() -> wref<StatModifier_Record>
native func EnabledModHandle() -> ref<StatModifier_Record>
native func GetRangeBeginModsCount() -> Int32
native func GetRangeBeginModsItem(index: Int32) -> wref<StatModifier_Record>
native func GetRangeBeginModsItemHandle(index: Int32) -> ref<StatModifier_Record>
native func GetRangeEndModsCount() -> Int32
native func GetRangeEndModsItem(index: Int32) -> wref<StatModifier_Record>
native func GetRangeEndModsItemHandle(index: Int32) -> ref<StatModifier_Record>
native func GetStartDelayModsCount() -> Int32
native func GetStartDelayModsItem(index: Int32) -> wref<StatModifier_Record>
native func GetStartDelayModsItemHandle(index: Int32) -> ref<StatModifier_Record>
native func GetValuePerSecModsCount() -> Int32
native func GetValuePerSecModsItem(index: Int32) -> wref<StatModifier_Record>
native func GetValuePerSecModsItemHandle(index: Int32) -> ref<StatModifier_Record>
native func RangeBeginMods(out outList: array<wref<StatModifier_Record>>)
native func RangeBeginModsContains(item: wref<StatModifier_Record>) -> Bool
native func RangeEndMods(out outList: array<wref<StatModifier_Record>>)
native func RangeEndModsContains(item: wref<StatModifier_Record>) -> Bool
native func StartDelayMods(out outList: array<wref<StatModifier_Record>>)
native func StartDelayModsContains(item: wref<StatModifier_Record>) -> Bool
native func ValuePerSecMods(out outList: array<wref<StatModifier_Record>>)
native func ValuePerSecModsContains(item: wref<StatModifier_Record>) -> Bool