VehicleFxWheelsParticles_Record
classnative name gamedataVehicleFxWheelsParticles_RecordnativeimportOnly
extends TweakDBRecord › IScriptable › ISerializable
Methods 15
native func GetMaterialsCount() -> Int32
native func GetMaterialsItem(index: Int32) -> wref<VehicleFxWheelsParticlesMaterial_Record>
native func GetMaterialsItemHandle(index: Int32) -> ref<VehicleFxWheelsParticlesMaterial_Record>
native func GetRain_material_overridesCount() -> Int32
native func GetRain_material_overridesItem(index: Int32) -> wref<VehicleFxWheelsParticlesMaterial_Record>
native func GetRain_material_overridesItemHandle(index: Int32) -> ref<VehicleFxWheelsParticlesMaterial_Record>
native func GetWet_material_overridesCount() -> Int32
native func GetWet_material_overridesItem(index: Int32) -> wref<VehicleFxWheelsParticlesMaterial_Record>
native func GetWet_material_overridesItemHandle(index: Int32) -> ref<VehicleFxWheelsParticlesMaterial_Record>
native func Materials(out outList: array<wref<VehicleFxWheelsParticlesMaterial_Record>>)
native func MaterialsContains(item: wref<VehicleFxWheelsParticlesMaterial_Record>) -> Bool
native func Rain_material_overrides(out outList: array<wref<VehicleFxWheelsParticlesMaterial_Record>>)
native func Rain_material_overridesContains(item: wref<VehicleFxWheelsParticlesMaterial_Record>) -> Bool
native func Wet_material_overrides(out outList: array<wref<VehicleFxWheelsParticlesMaterial_Record>>)
native func Wet_material_overridesContains(item: wref<VehicleFxWheelsParticlesMaterial_Record>) -> Bool