REDNODE / GAME API

MaterialFx_Record

classnative name gamedataMaterialFx_RecordnativeimportOnly

extends TweakDBRecord › IScriptable › ISerializable

Methods 32

native func GetImpact_decalCount() -> Int32
native func GetImpact_decalItem(index: Int32) -> ResRef
native func GetImpact_dismemberment_piercingCount() -> Int32
native func GetImpact_dismemberment_piercingItem(index: Int32) -> ResRef
native func GetImpact_main_effectCount() -> Int32
native func GetImpact_main_effectItem(index: Int32) -> ResRef
native func GetImpact_pierce_decalCount() -> Int32
native func GetImpact_pierce_decalItem(index: Int32) -> ResRef
native func GetImpact_pierce_effectCount() -> Int32
native func GetImpact_pierce_effectItem(index: Int32) -> ResRef
native func GetImpact_pierce_splatter_farCount() -> Int32
native func GetImpact_pierce_splatter_farItem(index: Int32) -> ResRef
native func GetImpact_pierce_splatter_nearCount() -> Int32
native func GetImpact_pierce_splatter_nearItem(index: Int32) -> ResRef
native func GetImpact_reflected_effectCount() -> Int32
native func GetImpact_reflected_effectItem(index: Int32) -> ResRef
native func GetImpact_underwater_effectCount() -> Int32
native func GetImpact_underwater_effectItem(index: Int32) -> ResRef
native func Impact_decal() -> array<ResRef>
native func Impact_dismemberment_piercing() -> array<ResRef>
native func Impact_main_effect() -> array<ResRef>
native func Impact_pierce_decal() -> array<ResRef>
native func Impact_pierce_effect() -> array<ResRef>
native func Impact_pierce_splatter_far() -> array<ResRef>
native func Impact_pierce_splatter_near() -> array<ResRef>
native func Impact_reflected_effect() -> array<ResRef>
native func Impact_underwater_effect() -> array<ResRef>
native func Pierce_enter() -> Bool
native func Pierce_exit() -> Bool
native func Pierce_far_distance() -> Float
native func Pierce_near_distance() -> Float
native func Reflected_angle_max() -> Float