REDNODE / GAME API

ReactionPreset_Record

classnative name gamedataReactionPreset_RecordnativeimportOnly

extends TweakDBRecord › IScriptable › ISerializable

Extended by 6 types

ReactionPresetCivilian_Record ReactionPresetCorpo_Record ReactionPresetGanger_Record ReactionPresetMechanical_Record ReactionPresetNoReaction_Record ReactionPresetPolice_Record

Methods 22

native func AggressiveThreshold() -> Float
native func EnumComment() -> String
native func EnumName() -> CName
native func FearThreshold() -> Float
native func GetPresetMapperCount() -> Int32
native func GetPresetMapperItem(index: Int32) -> wref<PresetMapper_Record>
native func GetPresetMapperItemHandle(index: Int32) -> ref<PresetMapper_Record>
native func GetRulesCount() -> Int32
native func GetRulesItem(index: Int32) -> wref<Rule_Record>
native func GetRulesItemHandle(index: Int32) -> ref<Rule_Record>
native func GetStatModifiersCount() -> Int32
native func GetStatModifiersItem(index: Int32) -> wref<StatModifier_Record>
native func GetStatModifiersItemHandle(index: Int32) -> ref<StatModifier_Record>
native func IsAggressive() -> Bool
native func PresetMapper(out outList: array<wref<PresetMapper_Record>>)
native func PresetMapperContains(item: wref<PresetMapper_Record>) -> Bool
native func ReactionGroup() -> String
native func Rules(out outList: array<wref<Rule_Record>>)
native func RulesContains(item: wref<Rule_Record>) -> Bool
native func StatModifiers(out outList: array<wref<StatModifier_Record>>)
native func StatModifiersContains(item: wref<StatModifier_Record>) -> Bool
native func Type() -> gamedataReactionPresetType