TankArrangement_Record
classnative name gamedataTankArrangement_RecordnativeimportOnly
extends TweakDBRecord › IScriptable › ISerializable
Methods 18
native func Arrangement() -> array<Int32>
native func ArrangementContains(item: Int32) -> Bool
native func GetArrangementCount() -> Int32
native func GetArrangementItem(index: Int32) -> Int32
native func GetSpawnableObjectIDListCount() -> Int32
native func GetSpawnableObjectIDListItem(index: Int32) -> wref<ArcadeSpawnableID_Record>
native func GetSpawnableObjectIDListItemHandle(index: Int32) -> ref<ArcadeSpawnableID_Record>
native func GetSpawnableReplacementObjectCountCount() -> Int32
native func GetSpawnableReplacementObjectCountItem(index: Int32) -> Int32
native func GetSpawnableReplacementObjectIDListCount() -> Int32
native func GetSpawnableReplacementObjectIDListItem(index: Int32) -> wref<ArcadeSpawnableID_Record>
native func GetSpawnableReplacementObjectIDListItemHandle(index: Int32) -> ref<ArcadeSpawnableID_Record>
native func SpawnableObjectIDList(out outList: array<wref<ArcadeSpawnableID_Record>>)
native func SpawnableObjectIDListContains(item: wref<ArcadeSpawnableID_Record>) -> Bool
native func SpawnableReplacementObjectCount() -> array<Int32>
native func SpawnableReplacementObjectCountContains(item: Int32) -> Bool
native func SpawnableReplacementObjectIDList(out outList: array<wref<ArcadeSpawnableID_Record>>)
native func SpawnableReplacementObjectIDListContains(item: wref<ArcadeSpawnableID_Record>) -> Bool