VehicleDestruction_Record
classnative name gamedataVehicleDestruction_RecordnativeimportOnly
extends TweakDBRecord › IScriptable › ISerializable
Methods 48
native func ChargePortCenter() -> Vector3
native func ChargePortRadius() -> Float
native func DamageExponent() -> Float
native func DamageThreshold() -> Float
native func DeformableParts(out outList: array<wref<VehicleDeformablePart_Record>>)
native func DeformablePartsContains(item: wref<VehicleDeformablePart_Record>) -> Bool
native func DetachableParts(out outList: array<wref<VehicleDetachablePart_Record>>)
native func DetachablePartsContains(item: wref<VehicleDetachablePart_Record>) -> Bool
native func DetachedPartExplosionEffect() -> ResRef
native func DoorDetachRules(out outList: array<wref<VehicleDoorDetachRule_Record>>)
native func DoorDetachRulesContains(item: wref<VehicleDoorDetachRule_Record>) -> Bool
native func EnableOnHit() -> Bool
native func ForcePropagationFalloff() -> Float
native func GetDeformablePartsCount() -> Int32
native func GetDeformablePartsItem(index: Int32) -> wref<VehicleDeformablePart_Record>
native func GetDeformablePartsItemHandle(index: Int32) -> ref<VehicleDeformablePart_Record>
native func GetDetachablePartsCount() -> Int32
native func GetDetachablePartsItem(index: Int32) -> wref<VehicleDetachablePart_Record>
native func GetDetachablePartsItemHandle(index: Int32) -> ref<VehicleDetachablePart_Record>
native func GetDoorDetachRulesCount() -> Int32
native func GetDoorDetachRulesItem(index: Int32) -> wref<VehicleDoorDetachRule_Record>
native func GetDoorDetachRulesItemHandle(index: Int32) -> ref<VehicleDoorDetachRule_Record>
native func GetGlassCount() -> Int32
native func GetGlassItem(index: Int32) -> wref<VehicleDestructibleGlass_Record>
native func GetGlassItemHandle(index: Int32) -> ref<VehicleDestructibleGlass_Record>
native func GetLightsCount() -> Int32
native func GetLightsItem(index: Int32) -> wref<VehicleDestructibleLight_Record>
native func GetLightsItemHandle(index: Int32) -> ref<VehicleDestructibleLight_Record>
native func GetPointDampersCount() -> Int32
native func GetPointDampersItem(index: Int32) -> wref<VehicleDestructionPointDamper_Record>
native func GetPointDampersItemHandle(index: Int32) -> ref<VehicleDestructionPointDamper_Record>
native func GetWheelsCount() -> Int32
native func GetWheelsItem(index: Int32) -> wref<VehicleDestructibleWheel_Record>
native func GetWheelsItemHandle(index: Int32) -> ref<VehicleDestructibleWheel_Record>
native func Glass(out outList: array<wref<VehicleDestructibleGlass_Record>>)
native func GlassContains(item: wref<VehicleDestructibleGlass_Record>) -> Bool
native func GridDimensions() -> Vector3
native func GridLocalOffset() -> Vector3
native func Lights(out outList: array<wref<VehicleDestructibleLight_Record>>)
native func LightsContains(item: wref<VehicleDestructibleLight_Record>) -> Bool
native func OnHitVelocity() -> Float
native func PointDampers(out outList: array<wref<VehicleDestructionPointDamper_Record>>)
native func PointDampersContains(item: wref<VehicleDestructionPointDamper_Record>) -> Bool
native func VehicleDimensions() -> Vector3
native func VelocityValueMaxDamage() -> Float
native func VelocityValueMinDamage() -> Float
native func Wheels(out outList: array<wref<VehicleDestructibleWheel_Record>>)
native func WheelsContains(item: wref<VehicleDestructibleWheel_Record>) -> Bool