LootTableElement_Record
classnative name gamedataLootTableElement_RecordnativeimportOnly
extends TweakDBRecord › IScriptable › ISerializable
Extended by 2 types
Methods 20
native func DropChance() -> Float
native func DropChanceModifiers(out outList: array<wref<StatModifier_Record>>)
native func DropChanceModifiersContains(item: wref<StatModifier_Record>) -> Bool
native func DropCountMax() -> Int32
native func DropCountMin() -> Int32
native func GetDropChanceModifiersCount() -> Int32
native func GetDropChanceModifiersItem(index: Int32) -> wref<StatModifier_Record>
native func GetDropChanceModifiersItemHandle(index: Int32) -> ref<StatModifier_Record>
native func GetQuantityModifiersCount() -> Int32
native func GetQuantityModifiersItem(index: Int32) -> wref<StatModifier_Record>
native func GetQuantityModifiersItemHandle(index: Int32) -> ref<StatModifier_Record>
native func GetStatModifiersCount() -> Int32
native func GetStatModifiersItem(index: Int32) -> wref<StatModifier_Record>
native func GetStatModifiersItemHandle(index: Int32) -> ref<StatModifier_Record>
native func PlayerPrereqID() -> wref<IPrereq_Record>
native func PlayerPrereqIDHandle() -> ref<IPrereq_Record>
native func QuantityModifiers(out outList: array<wref<StatModifier_Record>>)
native func QuantityModifiersContains(item: wref<StatModifier_Record>) -> Bool
native func StatModifiers(out outList: array<wref<StatModifier_Record>>)
native func StatModifiersContains(item: wref<StatModifier_Record>) -> Bool