REDNODE / GAME API

RPGDataPackage_Record

classnative name gamedataRPGDataPackage_RecordnativeimportOnly

extends TweakDBRecord › IScriptable › ISerializable

Methods 20

native func Effectors(out outList: array<wref<Effector_Record>>)
native func EffectorsContains(item: wref<Effector_Record>) -> Bool
native func GetEffectorsCount() -> Int32
native func GetEffectorsItem(index: Int32) -> wref<Effector_Record>
native func GetEffectorsItemHandle(index: Int32) -> ref<Effector_Record>
native func GetStatModifierGroupsCount() -> Int32
native func GetStatModifierGroupsItem(index: Int32) -> wref<StatModifierGroup_Record>
native func GetStatModifierGroupsItemHandle(index: Int32) -> ref<StatModifierGroup_Record>
native func GetStatModifiersCount() -> Int32
native func GetStatModifiersItem(index: Int32) -> wref<StatModifier_Record>
native func GetStatModifiersItemHandle(index: Int32) -> ref<StatModifier_Record>
native func GetStatPoolsCount() -> Int32
native func GetStatPoolsItem(index: Int32) -> wref<StatPool_Record>
native func GetStatPoolsItemHandle(index: Int32) -> ref<StatPool_Record>
native func StatModifierGroups(out outList: array<wref<StatModifierGroup_Record>>)
native func StatModifierGroupsContains(item: wref<StatModifierGroup_Record>) -> Bool
native func StatModifiers(out outList: array<wref<StatModifier_Record>>)
native func StatModifiersContains(item: wref<StatModifier_Record>) -> Bool
native func StatPools(out outList: array<wref<StatPool_Record>>)
native func StatPoolsContains(item: wref<StatPool_Record>) -> Bool