REDNODE / GAME API

VehicleDefaultState_Record

classnative name gamedataVehicleDefaultState_RecordnativeimportOnly

extends TweakDBRecord › IScriptable › ISerializable

Methods 26

native func CloseAll() -> Bool
native func DefaultLightToggle() -> Bool
native func DisableAllInteractions() -> Bool
native func GetLightToggleComponentsCount() -> Int32
native func GetLightToggleComponentsItem(index: Int32) -> Int32
native func Hood() -> wref<SeatState_Record>
native func HoodHandle() -> ref<SeatState_Record>
native func LightToggleComponents() -> array<Int32>
native func LightToggleComponentsContains(item: Int32) -> Bool
native func LockAll() -> Bool
native func OpenAll() -> Bool
native func QuestLockAll() -> Bool
native func Seat_back_left() -> wref<SeatState_Record>
native func Seat_back_leftHandle() -> ref<SeatState_Record>
native func Seat_back_right() -> wref<SeatState_Record>
native func Seat_back_rightHandle() -> ref<SeatState_Record>
native func Seat_front_left() -> wref<SeatState_Record>
native func Seat_front_leftHandle() -> ref<SeatState_Record>
native func Seat_front_right() -> wref<SeatState_Record>
native func Seat_front_rightHandle() -> ref<SeatState_Record>
native func SirenLight() -> Bool
native func SirenSounds() -> Bool
native func SpawnDestroyed() -> Bool
native func Thrusters() -> Bool
native func Trunk() -> wref<SeatState_Record>
native func TrunkHandle() -> ref<SeatState_Record>