REDNODE / GAME API

CrowdSlotMovementSettingsBase_Record

classnative name gamedataCrowdSlotMovementSettingsBase_RecordnativeimportOnly

extends TweakDBRecord › IScriptable › ISerializable

Methods 50

native func AbsoluteFrontClamp() -> Float
native func Acceleration() -> Float
native func AccelerationFactor() -> Float
native func AvoidanceReserve() -> Float
native func BaseRadius() -> Float
native func BrakePressureFactor() -> Float
native func BumpTriggerMaxDistanceNPC() -> Float
native func BumpTriggerMaxDistancePlayer() -> Float
native func BumpTriggerMinSpeed() -> Float
native func BumpTriggerRadiusFactor() -> Float
native func BumpTriggerSpeedFactor() -> Float
native func CurveFactor() -> Float
native func CurveLimit() -> Float
native func Deceleration() -> Float
native func DirectionSmoothFactor() -> Float
native func DirectionStage() -> Bool
native func DropItems() -> Bool
native func FenceGapReserve() -> Float
native func IgnoreCars() -> Bool
native func IgnoreLights() -> Bool
native func IgnorePedestrians() -> Bool
native func IgnorePlayer() -> Bool
native func IgnoreRules() -> Bool
native func IgnoreSpeedLimitations() -> Bool
native func IgnoreStatics() -> Bool
native func LaneObstacleBuffer() -> Float
native func Length() -> Float
native func MaxAnimScale() -> Float
native func MaxDeviationFromPath() -> Float
native func MaxLightDelay() -> Float
native func MaxSpeed() -> Float
native func MaxSpeedTolerance() -> Float
native func MaxStopSpeed() -> Float
native func MinAnimScale() -> Float
native func MinLightDelay() -> Float
native func MinSpeed() -> Float
native func MinStopSpeed() -> Float
native func MoveSpeedType() -> Int32
native func OverlapTolerance() -> Float
native func PredictSpecialVehicles() -> Bool
native func RadiusBottomClamp() -> Float
native func RadiusSmoothFactor() -> Float
native func RadiusTopClamp() -> Float
native func ReachFactor() -> Float
native func RotationSpeed() -> Float
native func SoftAdheranceMax() -> Float
native func SoftAdheranceMin() -> Float
native func SpeedStage() -> Bool
native func StopReserve() -> Float
native func SurroundDistance() -> Float