REDNODE / GAME API

HackingMiniGame_Record

classnative name gamedataHackingMiniGame_RecordnativeimportOnly

extends TweakDBRecord › IScriptable › ISerializable

Methods 48

native func AllowedTraps(out outList: array<wref<Trap_Record>>)
native func AllowedTrapsContains(item: wref<Trap_Record>) -> Bool
native func BufferModifier() -> Int32
native func Dimension() -> Int32
native func EnemyNetrunnerLevel() -> Int32
native func GameType() -> Int32
native func GetAllowedTrapsCount() -> Int32
native func GetAllowedTrapsItem(index: Int32) -> wref<Trap_Record>
native func GetAllowedTrapsItemHandle(index: Int32) -> ref<Trap_Record>
native func GetPredefinedBasicAccessCount() -> Int32
native func GetPredefinedBasicAccessItem(index: Int32) -> String
native func GetPredefinedCyberdeckProgramsCount() -> Int32
native func GetPredefinedCyberdeckProgramsItem(index: Int32) -> String
native func GetPredefinedEnemyProgramsCount() -> Int32
native func GetPredefinedEnemyProgramsItem(index: Int32) -> String
native func GetPredefinedGridCount() -> Int32
native func GetPredefinedGridItem(index: Int32) -> String
native func GetPredefinedNetworkProgramsCount() -> Int32
native func GetPredefinedNetworkProgramsItem(index: Int32) -> String
native func GetSymbolProbabilitiesAlternativeCount() -> Int32
native func GetSymbolProbabilitiesAlternativeItem(index: Int32) -> String
native func GetSymbolProbabilitiesCount() -> Int32
native func GetSymbolProbabilitiesItem(index: Int32) -> String
native func GetSymbolsCount() -> Int32
native func GetSymbolsItem(index: Int32) -> String
native func HasEnemyNetrunner() -> Bool
native func HasHiddenCells() -> Bool
native func HasInitialTimer() -> Bool
native func HiddenCellsProbability() -> Int32
native func InitialTimer() -> Int32
native func NetworkLevel() -> Int32
native func Officer() -> Bool
native func PredefinedBasicAccess() -> array<String>
native func PredefinedBasicAccessContains(item: String) -> Bool
native func PredefinedCyberdeckPrograms() -> array<String>
native func PredefinedCyberdeckProgramsContains(item: String) -> Bool
native func PredefinedEnemyPrograms() -> array<String>
native func PredefinedEnemyProgramsContains(item: String) -> Bool
native func PredefinedGrid() -> array<String>
native func PredefinedGridContains(item: String) -> Bool
native func PredefinedNetworkPrograms() -> array<String>
native func PredefinedNetworkProgramsContains(item: String) -> Bool
native func SymbolProbabilities() -> array<String>
native func SymbolProbabilitiesAlternative() -> array<String>
native func SymbolProbabilitiesAlternativeContains(item: String) -> Bool
native func SymbolProbabilitiesContains(item: String) -> Bool
native func Symbols() -> array<String>
native func SymbolsContains(item: String) -> Bool