StatusEffectAIData_Record
classnative name gamedataStatusEffectAIData_RecordnativeimportOnly
extends TweakDBRecord › IScriptable › ISerializable
Methods 28
native func ActivationPrereqs(out outList: array<wref<IPrereq_Record>>)
native func ActivationPrereqsContains(item: wref<IPrereq_Record>) -> Bool
native func AllowDelayStatusEffectSignalIfSamePriorityExecuting() -> Bool
native func BehaviorEventFlag() -> wref<StatusEffectAIBehaviorFlag_Record>
native func BehaviorEventFlagHandle() -> ref<StatusEffectAIBehaviorFlag_Record>
native func BehaviorSignalResendDelay(out outList: array<wref<StatModifier_Record>>)
native func BehaviorSignalResendDelayContains(item: wref<StatModifier_Record>) -> Bool
native func BehaviorType() -> wref<StatusEffectAIBehaviorType_Record>
native func BehaviorTypeHandle() -> ref<StatusEffectAIBehaviorType_Record>
native func BehaviourName() -> CName
native func GetActivationPrereqsCount() -> Int32
native func GetActivationPrereqsItem(index: Int32) -> wref<IPrereq_Record>
native func GetActivationPrereqsItemHandle(index: Int32) -> ref<IPrereq_Record>
native func GetBehaviorSignalResendDelayCount() -> Int32
native func GetBehaviorSignalResendDelayItem(index: Int32) -> wref<StatModifier_Record>
native func GetBehaviorSignalResendDelayItemHandle(index: Int32) -> ref<StatModifier_Record>
native func GetStimulisCount() -> Int32
native func GetStimulisItem(index: Int32) -> wref<Stim_Record>
native func GetStimulisItemHandle(index: Int32) -> ref<Stim_Record>
native func Priority() -> Float
native func SensePreset() -> wref<SensePreset_Record>
native func SensePresetHandle() -> ref<SensePreset_Record>
native func ShouldDelayStatusEffectApplication() -> Bool
native func ShouldProcessAIDataOnReapplication() -> Bool
native func StimRangeMultiplier() -> Float
native func Stimulis(out outList: array<wref<Stim_Record>>)
native func StimulisContains(item: wref<Stim_Record>) -> Bool
native func UpdateSenses() -> Bool