StatusEffectPlayerData_Record
classnative name gamedataStatusEffectPlayerData_RecordnativeimportOnly
extends TweakDBRecord › IScriptable › ISerializable
Methods 21
native func AirRecoveryAnimDuration() -> Float
native func BlockMovement() -> Bool
native func CameraInputInterference() -> Bool
native func CameraShakeStrength() -> Float
native func DisableCrouch() -> Bool
native func DisableDodge() -> Bool
native func DisableJump() -> Bool
native func DisableSprint() -> Bool
native func ForceSafeWeapon() -> Bool
native func ForceUnequipWeapon() -> Bool
native func ImpulseDistance() -> Float
native func JamWeapon() -> Bool
native func LandAnimDuration() -> Float
native func Priority() -> Float
native func RecoveryAnimDuration() -> Float
native func RotateToSource() -> Bool
native func ScaleImpulseDistance() -> Bool
native func StartupAnimDuration() -> Float
native func StartupAnimInterruptPoint() -> Float
native func StatusEffectVariation() -> wref<StatusEffectVariation_Record>
native func StatusEffectVariationHandle() -> ref<StatusEffectVariation_Record>