VehicleFxWheelsDecals_Record
classnative name gamedataVehicleFxWheelsDecals_RecordnativeimportOnly
extends TweakDBRecord › IScriptable › ISerializable
Methods 20
native func GetMaterialsCount() -> Int32
native func GetMaterialsItem(index: Int32) -> wref<VehicleFxWheelsDecalsMaterial_Record>
native func GetMaterialsItemHandle(index: Int32) -> ref<VehicleFxWheelsDecalsMaterial_Record>
native func GetRain_material_overridesCount() -> Int32
native func GetRain_material_overridesItem(index: Int32) -> wref<VehicleFxWheelsDecalsMaterial_Record>
native func GetRain_material_overridesItemHandle(index: Int32) -> ref<VehicleFxWheelsDecalsMaterial_Record>
native func GetSmear_materialsCount() -> Int32
native func GetSmear_materialsItem(index: Int32) -> wref<VehicleFxWheelsDecalsMaterialSmear_Record>
native func GetSmear_materialsItemHandle(index: Int32) -> ref<VehicleFxWheelsDecalsMaterialSmear_Record>
native func GetWet_material_overridesCount() -> Int32
native func GetWet_material_overridesItem(index: Int32) -> wref<VehicleFxWheelsDecalsMaterial_Record>
native func GetWet_material_overridesItemHandle(index: Int32) -> ref<VehicleFxWheelsDecalsMaterial_Record>
native func Materials(out outList: array<wref<VehicleFxWheelsDecalsMaterial_Record>>)
native func MaterialsContains(item: wref<VehicleFxWheelsDecalsMaterial_Record>) -> Bool
native func Rain_material_overrides(out outList: array<wref<VehicleFxWheelsDecalsMaterial_Record>>)
native func Rain_material_overridesContains(item: wref<VehicleFxWheelsDecalsMaterial_Record>) -> Bool
native func Smear_materials(out outList: array<wref<VehicleFxWheelsDecalsMaterialSmear_Record>>)
native func Smear_materialsContains(item: wref<VehicleFxWheelsDecalsMaterialSmear_Record>) -> Bool
native func Wet_material_overrides(out outList: array<wref<VehicleFxWheelsDecalsMaterial_Record>>)
native func Wet_material_overridesContains(item: wref<VehicleFxWheelsDecalsMaterial_Record>) -> Bool