VehicleWeapon_Record
classnative name gamedataVehicleWeapon_RecordnativeimportOnly
extends TweakDBRecord › IScriptable › ISerializable
Methods 18
native func AttackRange() -> Float
native func CanFriendlyFire() -> Bool
native func CycleTime() -> Float
native func GenericShoot() -> Bool
native func GenericTick() -> Bool
native func Item() -> wref<Item_Record>
native func ItemHandle() -> ref<Item_Record>
native func MaxPitch() -> Float
native func MaxYaw() -> Float
native func MinPitch() -> Float
native func MinYaw() -> Float
native func SingleProjectileCycleTime() -> Float
native func SingleShotProjectiles() -> Int32
native func Slot() -> wref<AttachmentSlot_Record>
native func SlotHandle() -> ref<AttachmentSlot_Record>
native func Spread() -> Float
native func WeaponShootAnimEvent() -> CName
native func WholeBurstProjectiles() -> Int32