ProgressionBuild_Record
classnative name gamedataProgressionBuild_RecordnativeimportOnly
extends TweakDBRecord › IScriptable › ISerializable
Methods 70
native func AttributeSet() -> wref<BuildAttributeSet_Record>
native func AttributeSetHandle() -> ref<BuildAttributeSet_Record>
native func CraftBook() -> wref<Craftable_Record>
native func CraftBookHandle() -> ref<Craftable_Record>
native func CyberwareSet() -> wref<BuildCyberwareSet_Record>
native func CyberwareSetHandle() -> ref<BuildCyberwareSet_Record>
native func EnumComment() -> String
native func EnumName() -> CName
native func EquipmentSet() -> wref<BuildEquipmentSet_Record>
native func EquipmentSetHandle() -> ref<BuildEquipmentSet_Record>
native func GetInventoryLayoutCount() -> Int32
native func GetInventoryLayoutItem(index: Int32) -> wref<CPOItemCategoryBase_Record>
native func GetInventoryLayoutItemHandle(index: Int32) -> ref<CPOItemCategoryBase_Record>
native func GetPerkSetsCount() -> Int32
native func GetPerkSetsItem(index: Int32) -> wref<BuildPerkSet_Record>
native func GetPerkSetsItemHandle(index: Int32) -> ref<BuildPerkSet_Record>
native func GetStartingAttributesCount() -> Int32
native func GetStartingAttributesItem(index: Int32) -> wref<BuildAttribute_Record>
native func GetStartingAttributesItemHandle(index: Int32) -> ref<BuildAttribute_Record>
native func GetStartingCyberwareCount() -> Int32
native func GetStartingCyberwareItem(index: Int32) -> wref<BuildCyberware_Record>
native func GetStartingCyberwareItemHandle(index: Int32) -> ref<BuildCyberware_Record>
native func GetStartingEquipmentCount() -> Int32
native func GetStartingEquipmentItem(index: Int32) -> wref<BuildEquipment_Record>
native func GetStartingEquipmentItemHandle(index: Int32) -> ref<BuildEquipment_Record>
native func GetStartingItemsCount() -> Int32
native func GetStartingItemsItem(index: Int32) -> wref<InventoryItem_Record>
native func GetStartingItemsItemHandle(index: Int32) -> ref<InventoryItem_Record>
native func GetStartingNewPerksCount() -> Int32
native func GetStartingNewPerksItem(index: Int32) -> wref<BuildNewPerk_Record>
native func GetStartingNewPerksItemHandle(index: Int32) -> ref<BuildNewPerk_Record>
native func GetStartingPerksCount() -> Int32
native func GetStartingPerksItem(index: Int32) -> wref<BuildPerk_Record>
native func GetStartingPerksItemHandle(index: Int32) -> ref<BuildPerk_Record>
native func GetStartingProficienciesCount() -> Int32
native func GetStartingProficienciesItem(index: Int32) -> wref<BuildProficiency_Record>
native func GetStartingProficienciesItemHandle(index: Int32) -> ref<BuildProficiency_Record>
native func GetStartingProgramsCount() -> Int32
native func GetStartingProgramsItem(index: Int32) -> wref<BuildProgram_Record>
native func GetStartingProgramsItemHandle(index: Int32) -> ref<BuildProgram_Record>
native func InventoryLayout(out outList: array<wref<CPOItemCategoryBase_Record>>)
native func InventoryLayoutContains(item: wref<CPOItemCategoryBase_Record>) -> Bool
native func InventorySet() -> wref<InventoryItemSet_Record>
native func InventorySetHandle() -> ref<InventoryItemSet_Record>
native func LifePath() -> wref<LifePath_Record>
native func LifePathHandle() -> ref<LifePath_Record>
native func PerkSet() -> wref<BuildPerkSet_Record>
native func PerkSetHandle() -> ref<BuildPerkSet_Record>
native func PerkSets(out outList: array<wref<BuildPerkSet_Record>>)
native func PerkSetsContains(item: wref<BuildPerkSet_Record>) -> Bool
native func ProficiencySet() -> wref<BuildProficiencySet_Record>
native func ProficiencySetHandle() -> ref<BuildProficiencySet_Record>
native func RandomizeClothing() -> Bool
native func StartingAttributes(out outList: array<wref<BuildAttribute_Record>>)
native func StartingAttributesContains(item: wref<BuildAttribute_Record>) -> Bool
native func StartingCyberware(out outList: array<wref<BuildCyberware_Record>>)
native func StartingCyberwareContains(item: wref<BuildCyberware_Record>) -> Bool
native func StartingEquipment(out outList: array<wref<BuildEquipment_Record>>)
native func StartingEquipmentContains(item: wref<BuildEquipment_Record>) -> Bool
native func StartingItems(out outList: array<wref<InventoryItem_Record>>)
native func StartingItemsContains(item: wref<InventoryItem_Record>) -> Bool
native func StartingNewPerks(out outList: array<wref<BuildNewPerk_Record>>)
native func StartingNewPerksContains(item: wref<BuildNewPerk_Record>) -> Bool
native func StartingPerks(out outList: array<wref<BuildPerk_Record>>)
native func StartingPerksContains(item: wref<BuildPerk_Record>) -> Bool
native func StartingProficiencies(out outList: array<wref<BuildProficiency_Record>>)
native func StartingProficienciesContains(item: wref<BuildProficiency_Record>) -> Bool
native func StartingPrograms(out outList: array<wref<BuildProgram_Record>>)
native func StartingProgramsContains(item: wref<BuildProgram_Record>) -> Bool
native func Type() -> gamedataBuildType