VehicleDriveModelData_Record
classnative name gamedataVehicleDriveModelData_RecordnativeimportOnly
extends TweakDBRecord › IScriptable › ISerializable
Extended by 2 types
Methods 62
native func AirResistanceFactor() -> Float
native func AntiSwaybarDampingScalor() -> Float
native func BankBodyFBTanMultiplier() -> Float
native func BankBodyLRTanMultiplier() -> Float
native func BodyFriction() -> Float
native func BrakingEstimationMagicFactor() -> Float
native func BrakingFrictionFactor() -> Float
native func BurnOut() -> wref<VehicleBurnOut_Record>
native func BurnOutHandle() -> ref<VehicleBurnOut_Record>
native func Center_of_mass_offset() -> Vector3
native func Chassis_mass() -> Float
native func DifferentialOvershootFactor() -> Float
native func DriveHelpers(out outList: array<wref<DriveHelper_Record>>)
native func DriveHelpersContains(item: wref<DriveHelper_Record>) -> Bool
native func FlatTireSim() -> wref<VehicleFlatTireSimulation_Record>
native func FlatTireSimHandle() -> ref<VehicleFlatTireSimulation_Record>
native func ForwardWeightTransferFactor() -> Float
native func GetDriveHelpersCount() -> Int32
native func GetDriveHelpersItem(index: Int32) -> wref<DriveHelper_Record>
native func GetDriveHelpersItemHandle(index: Int32) -> ref<DriveHelper_Record>
native func HandbrakeBrakingTorque() -> Float
native func LowVelStoppingDeceleration() -> Float
native func MaxWheelTurnDeg() -> Float
native func MomentOfInertia() -> Vector3
native func MomentOfInertiaScale() -> Vector3
native func PerfectSteeringFactor() -> Float
native func SideWeightTransferFactor() -> Float
native func SlipAngleCurveScale() -> Float
native func SlipAngleMinSpeedThreshold() -> Float
native func SlipRatioCurveScale() -> Float
native func SlipRatioMinSpeedThreshold() -> Float
native func SlopeTractionReductionBegin() -> Float
native func SlopeTractionReductionFactor() -> Float
native func SlopeTractionReductionMax() -> Float
native func SmoothWheelContactDecreaseTime() -> Float
native func SmoothWheelContactIncreseTime() -> Float
native func Total_mass() -> Float
native func TurningRollFactor() -> Float
native func TurningRollFactorWeakContactMul() -> Float
native func TurningRollFactorWeakContactThresholdMax() -> Float
native func TurningRollFactorWeakContactThresholdMin() -> Float
native func TurnUpdateBaseSpeedThreshold() -> Float
native func TurnUpdateInputDiffForFastChange() -> Float
native func TurnUpdateInputDiffForSlowChange() -> Float
native func TurnUpdateInputDiffProgressionPow() -> Float
native func TurnUpdateInputFastChangeSpeed() -> Float
native func TurnUpdateInputSlowChangeSpeed() -> Float
native func TurnUpdateMaxSpeedThreshold() -> Float
native func TurnUpdateMaxSpeedTurnChangeMul() -> Float
native func TurnUpdateMaxSpeedTurnMul() -> Float
native func TurnUpdateMidSpeedThreshold() -> Float
native func TurnUpdateMidSpeedTurnChangeMul() -> Float
native func TurnUpdateMidSpeedTurnMul() -> Float
native func UseAlternativeTurnUpdate() -> Bool
native func WaterParams() -> wref<VehicleWater_Record>
native func WaterParamsHandle() -> ref<VehicleWater_Record>
native func WheelSetup() -> wref<VehicleWheelDrivingSetup_Record>
native func WheelSetupHandle() -> ref<VehicleWheelDrivingSetup_Record>
native func WheelsFrictionMap() -> wref<VehicleWheelsFrictionMap_Record>
native func WheelsFrictionMapHandle() -> ref<VehicleWheelsFrictionMap_Record>
native func WheelTurnMaxAddPerSecond() -> Float
native func WheelTurnMaxSubPerSecond() -> Float