ScriptableComponent
classnative name gameScriptableComponentnativeimportOnly
extends GameComponent › IComponent › IScriptable › ISerializable
Extended by 56 types
AdamSmasherComponent AINetStateComponent AIRelatedComponents AppearanceRandomizerComponent AreaEffectVisualizationComponent BossStealthComponent CerberusComponent ChimeraComponent CombatHUDManager DEBUG_VisualizerComponent DelamainTaxiComponent DetectorModuleComponent DeviceConnectionHighlightComponent DeviceDebuggerComponent DeviceTimetable DiodeControlComponent DisarmComponent DisassemblableComponent DrillMachineScanManager DroneComponent DurabilityComponent EntityAttachementComponent Example_FxSpawning FastTravelComponent FollowSlotsComponent FxResourceMapperComponent GameplayRoleComponent InputDeviceController InspectableObjectComponent InspectionComponent KurtzBossComponent KurtzComponent MinotaurMechComponent ObjectMoverComponent OdaComponent PhotoModePlayerEntityComponent PlayerPhone QuickSlotsManager ReactionManagerComponent ResourceLibraryComponent RewireComponent RoyceComponent SampleComponentWithCounter SampleCounterDisplayComponent SasquatchComponent ScannerControlComponent ScavengeComponent SimpleTargetManager StimBroadcasterComponent TankTurretComponent TestScriptableComponent TrapComponent UpdateComponent VendorComponent WeaponPositionComponent WorkspotMapperComponent
Properties 1
| Name | Type | Flags |
|---|---|---|
priority | Uint32 | overriding |
Methods 21
native const func GetAudioSystem() -> ref<AudioSystem>
native const func GetDebugVisualizerSystem() -> ref<DebugVisualizerSystem>
native const func GetDelaySystem() -> ref<DelaySystem>
native const func GetEngineTime() -> EngineTime
native const func GetFriendlyFireSystem()native const func GetGameEffectSystem() -> ref<EffectSystem>
native const func GetGameRulesSystem()native const func GetGameTime() -> GameTime
native const func GetLoSFinderSystem()native const func GetOwner() -> ref<GameObject>
native const func GetPersistencySystem() -> ref<GamePersistencySystem>
native const func GetPlayerSystem() -> ref<PlayerSystem>
native const func GetQuestsSystem() -> ref<QuestsSystem>
native const func GetSceneSystem()native const func GetSimTime() -> EngineTime
native const func GetStatPoolsSystem() -> ref<StatPoolsSystem>
native const func GetStatsSystem() -> ref<StatsSystem>
native const func GetTargetingSystem() -> ref<TargetingSystem>
native const func GetTimeSystem() -> ref<TimeSystem>
native const func GetTransactionSystem() -> ref<TransactionSystem>
native const func GetVisionModeSystem() -> ref<VisionModeSystem>