ScannerControlComponent
classscriptedClass
extends ScriptableComponent › GameComponent › IComponent › IScriptable › ISerializable
Properties 7
| Name | Type | Flags |
|---|---|---|
a | ref<TriggerComponent> | scriptedprivate |
currentScanAnimation | CName | scriptedprivate |
currentScanEffect | ref<EffectInstance> | scriptedprivate |
currentScanType | MechanicalScanType | scriptedprivate |
isScanningPlayer | Bool | scriptedprivate |
scannerTriggerComponent | ref<IComponent> | scriptedprivate |
scannerTriggerComponentName | CName | scriptedprivate |
Methods 14
protected cb func OnAIEvent(aiEvent: ref<AIEvent>) -> Boolscripted
protected cb func OnAreaEnter(trigger: ref<AreaEnteredEvent>) -> Boolscripted
protected cb func OnAreaExit(trigger: ref<AreaExitedEvent>) -> Boolscripted
protected cb func OnDeath(evt: ref<gameDeathEvent>) -> Boolscripted
protected final func OnGameAttach()scripted
protected cb func OnRequestComponents(ri: EntityRequestComponentsInterface) -> Boolscripted
protected cb func OnTakeControl(ri: EntityResolveComponentsInterface) -> Boolscripted
protected final func PlayScannerSlotAnimation(animationName: CName)scripted
protected final func StartFullscreenPlayerVFX()scripted
private final func StartScanning(scanType: MechanicalScanType)scripted
private final func StopCurrentScanningEffect()scripted
protected final func StopFullscreenPlayerVFX()scripted
protected final func StopScannerSlotAnimation()scripted
private final func StopScanning()scripted