REDNODE / GAME API

ScannerControlComponent

classscriptedClass

extends ScriptableComponent › GameComponent › IComponent › IScriptable › ISerializable

Properties 7

NameTypeFlags
aref<TriggerComponent>scriptedprivate
currentScanAnimationCNamescriptedprivate
currentScanEffectref<EffectInstance>scriptedprivate
currentScanTypeMechanicalScanTypescriptedprivate
isScanningPlayerBoolscriptedprivate
scannerTriggerComponentref<IComponent>scriptedprivate
scannerTriggerComponentNameCNamescriptedprivate

Methods 14

protected cb func OnAIEvent(aiEvent: ref<AIEvent>) -> Boolscripted
protected cb func OnAreaEnter(trigger: ref<AreaEnteredEvent>) -> Boolscripted
protected cb func OnAreaExit(trigger: ref<AreaExitedEvent>) -> Boolscripted
protected cb func OnDeath(evt: ref<gameDeathEvent>) -> Boolscripted
protected final func OnGameAttach()scripted
protected cb func OnRequestComponents(ri: EntityRequestComponentsInterface) -> Boolscripted
protected cb func OnTakeControl(ri: EntityResolveComponentsInterface) -> Boolscripted
protected final func PlayScannerSlotAnimation(animationName: CName)scripted
protected final func StartFullscreenPlayerVFX()scripted
private final func StartScanning(scanType: MechanicalScanType)scripted
private final func StopCurrentScanningEffect()scripted
protected final func StopFullscreenPlayerVFX()scripted
protected final func StopScannerSlotAnimation()scripted
private final func StopScanning()scripted