AIEvent
classnative name AIAIEventnative
extends Event › IScriptable › ISerializable
Extended by 35 types
ActionEvent AddedAsHostileThreat AIApproachingAreaEvent AICommandEvent AIEntityReuseEvent BaseStimuliEvent EnemyPushedToSquad EnemyThreatDetected EntityLost EntitySpotted FearInPlaceEvent gameSetupControlledByStoryEvent HostileThreatDetected HostJoinedSquad HostLeftSquad JoinTrafficEvent MountAIEvent NewThreat PullSquadSyncRequest RemovedAsHostileThreat RequestDismembermentEvent RunAwayEvent SetThreatsPersistenceRequest SquadIsTracked StartedBeingTrackedAsHostile StoppedBeingTrackedAsHostile StoryTierChangedEvent TaggedAIEvent ThreatDeath ThreatDefeated ThreatExpectationInvalid ThreatInvalid ThreatRemoved ThreatUnconscious ThreatValid
Properties 2
| Name | Type | Flags |
|---|---|---|
name | CName | overriding |
timeToLive | Float | overriding |
Methods 2
native const func GetTimeToLive() -> Float
native const func HasTag(tag: CName) -> Bool