REDNODE / GAME API

AIEvent

classnative name AIAIEventnative

extends Event › IScriptable › ISerializable

Extended by 35 types

ActionEvent AddedAsHostileThreat AIApproachingAreaEvent AICommandEvent AIEntityReuseEvent BaseStimuliEvent EnemyPushedToSquad EnemyThreatDetected EntityLost EntitySpotted FearInPlaceEvent gameSetupControlledByStoryEvent HostileThreatDetected HostJoinedSquad HostLeftSquad JoinTrafficEvent MountAIEvent NewThreat PullSquadSyncRequest RemovedAsHostileThreat RequestDismembermentEvent RunAwayEvent SetThreatsPersistenceRequest SquadIsTracked StartedBeingTrackedAsHostile StoppedBeingTrackedAsHostile StoryTierChangedEvent TaggedAIEvent ThreatDeath ThreatDefeated ThreatExpectationInvalid ThreatInvalid ThreatRemoved ThreatUnconscious ThreatValid

Properties 2

NameTypeFlags
nameCNameoverriding
timeToLiveFloatoverriding

Methods 2

native const func GetTimeToLive() -> Float
native const func HasTag(tag: CName) -> Bool